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I was just reading through another thread on blueprint changes and thought came to mind that isn't fully formed but I wanted to throw it out and see what the community thought.
If we are moving to a system where blueprints are bought with parts or money, I figured we could possibly go a different route?
What if you bought a blueprint as a core. The core would contain the blueprint for a ship and would change as players add or remove from the ship. If the core is destroyed, the blueprint is lost.
What's this have to do with shipyards? Well, shipyards are a new block that builds a blueprint. They could be tied to a storage and would dispense (or build) a certain number of blocks per second and it would slowly build a tethered ships blueprint by depositing the required blocks. This alleviates the instant ship problems in that any ship would have to be built at a shipyard block and would take time. I'd like to see a method where multiple yard blocks speed up the efficiency. Maybe even have enhancer blocks to change the size of ship that can be build by the yard.
Now... As an enhancement to the blueprints being part of the core, repair ships could carry parts and heal a ship by filling in holes in the blueprint. If someone bores a hole in your ship, a repair would look at the blueprint, diff that against the current ship damage and compile a list of needed parts to fill back in the hole.
If we are moving to a system where blueprints are bought with parts or money, I figured we could possibly go a different route?
What if you bought a blueprint as a core. The core would contain the blueprint for a ship and would change as players add or remove from the ship. If the core is destroyed, the blueprint is lost.
What's this have to do with shipyards? Well, shipyards are a new block that builds a blueprint. They could be tied to a storage and would dispense (or build) a certain number of blocks per second and it would slowly build a tethered ships blueprint by depositing the required blocks. This alleviates the instant ship problems in that any ship would have to be built at a shipyard block and would take time. I'd like to see a method where multiple yard blocks speed up the efficiency. Maybe even have enhancer blocks to change the size of ship that can be build by the yard.
Now... As an enhancement to the blueprints being part of the core, repair ships could carry parts and heal a ship by filling in holes in the blueprint. If someone bores a hole in your ship, a repair would look at the blueprint, diff that against the current ship damage and compile a list of needed parts to fill back in the hole.