New Aebala Fleetworks

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    Sorry about screenie one stuffing up... I'll do an updated re-upload of it to make up for the stuff-up (I kinda deleted the old one)
     
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    Weapons Update!

    Salvage Array: 100% cannon support. Now mines 420 BPS
    Missile Array: Upgraded from lockon nuke to Swarm.
    Speed stats: Currently 29% overdrive effective.
     
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    420 billion damage per second?

    Jesus............
    LOOOOOOOOOOOOOOOOOOL 420 blocks per second. If I had even 1 bil DPS I'd have the most overpowered ship in the history of ships lol

    BPS is the salvage array version of DPS, where 1 DPS is 1 block per second; BPS.
     
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    LOOOOOOOOOOOOOOOOOOL 420 blocks per second. If I had even 1 bil DPS I'd have the most overpowered ship in the history of ships lol

    BPS is the salvage array version of DPS, where 1 DPS is 1 block per second; BPS.
    Ahhhhh....

    <--------- Derping out, please provide potato after reboot.
     
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    Ok, new update: Though some *ahem* things have happened out of game, I'm going to continue working on the Stormlance. refirendum knows what I mean :p I spoke to her about said issues earlier on tonight (it's currently soon after 9 PM for me). Anyways, on with the update...

    Ships: The Stormlance now has a further 8 docking bays installed, meaning that a full squadron and 3 members of a second squadron can be docked (or more likely, all 8 Command Fighters and 3 generic fighters as training fighters), on the bottom level. I have to make a second level above that, which will hold no less than 15 fighters in its bays, each of which are set out in what will become groups of 4 in the upper levels. The bottom level also includes the hangar bay doors, which will have a dual antimissile system installed. There will also be protected turrets, and (hopefully) a hidden fighter dock for my personal command fighter (I will most likely use Storm Squadron Leader however). Currently, the systems which have been installed are 100% efficiency, though I DO have to upgrade the power generation; the missile array on the port side instantly kills the power. Currently about 415 mil power cap, 3 mil regen.

    Another note on the Stormlance: Classification changed.
    [Old]: Battle Titan
    [New]: Heavy Battle Cruiser

    Thrust is almost level with mass, meaning it's a very nimble ship for its size (Though the Blizzard Class Starfighters to do with it will be damn fast XD They will be multirole; zipper with high-power cannons and short-reload missile arrays or heavy hitter swarm fighter with 100% overdrive effect on the missiles.)
     
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    Update: Thanks to Kveke, the Stormlance is undergoing massive repainting works. Which means that the majority of the screenshots will be replaced with [removed pending redo] messages, pending the completion of the reskin. Please bear with me through this process; it's gonna take maybe a day or so, but it will be worth it for the result :D Which will also happen to include MUCH better lighting installed, and hopefully even a logic light system in the main hangar, once I get all of the lighting done for that, and then the logic worked out so it takes the same amount of time for a fighter launch to actually complete a circuit xD (I'm thinking of also lighting up all of the dock backboards so that each of the fighter pilots knows that they're to launch. Either that or something similar, made from a point where the pilots can see. More info to come.
     
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    Stormlance Build has been restarted, with a new layout and color scheme xD As well as a whole new design.