NPC ships need common bloody sense

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    They should not attack a ship that is 1000x their own size. If a wanted space pirate in an isanth stumbles upon a gigantic titan, chances are that the space pirate will flee because it will die.

    NOT FLIPPIN SHOOT THE TITAN WITH ITS USELESS LASERS!
     
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    Yeah, but then again, there goes the fun of blowing the shit out of wave after wave with a massive ship :(
     
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    Yeah, but then again, there goes the fun of blowing the shit out of wave after wave with a massive ship :(
    It's definitely a good point, the AI could use a better survival instinct :)

    It might help if they adjusted how pirates spawn to account for mass of player ships in the region to factor in the strength (measured in mass) of the pirate ships and quantity of pirates that appear.
     
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    Reilly Reese

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    Sounds ranty

    That said AI is just some good basic framework the AI update and overhaul I believe is right around the corner and would no doubt include this kind of stuff along with integrated ability to make NPC factions. Just give it some time AceFace ;)
     
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    Sounds ranty

    That said AI is just some good basic framework the AI update and overhaul I believe is right around the corner and would no doubt include this kind of stuff along with integrated ability to make NPC factions. Just give it some time AceFace ;)
    when it comes to starmade i have very ranty opinions
     

    AtraUnam

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    Only if we leave bobby's suicidal keenness intact, giving 'him' survival instincts would ruin drones.