- Joined
- Jun 24, 2013
- Messages
- 270
- Reaction score
- 43
So a sad thing happened while playing today...
Not all of us enjoy just building and as the server admin, I take this personally. I have not been able to get pirates to spawn but one time on their own and by manually spawning them using /initiate_wave (which I do not intend on babysitting my players and spawning things for them to kill...)
I've done a clean install, the following options are enabled in my config:
ENABLE_SIMULATION = true //Universe AI simulation
CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)
ENEMY_SPAWNING = true //Enables enemy spawing
SIMULATION_SPAWN_DELAY = 420 //How much seconds between simulation spawn ticks
I have the following ships enemy enabled as well:
Isanth Type-Zero B-
Isanth Type-Zero Bb
Isanth Type-Zero C-
Isanth Type-Zero Cp
Isanth-VI
Does the SIMULATION_SPAWN_DELAY need to be lowered dramatically? (We've gone several hours in populated space building with no attacks. Last night's session was about 3 hours.)
I should note... traders do spawn and have been seen on a regular basis. Here is a log of one such event:
[2014-11-10 23:01:02] [BLUEPRINT][LOAD] <system> loaded Isanth-VI as "MOB_Isanth-VI_1415678462796_0" in (8, 6, 8)
[2014-11-10 23:01:02] [BLUEPRINT][LOAD] <system> loaded Isanth-VI as "MOB_Isanth-VI_1415678462804_0" in (8, 6, 8)
[2014-11-10 23:01:02] [BLUEPRINT][LOAD] <system> loaded Isanth-VI as "MOB_Isanth-VI_1415678462806_0" in (8, 6, 8)
[2014-11-10 23:01:02] [BLUEPRINT][LOAD] <system> loaded Isanth-VI as "MOB_Isanth-VI_1415678462808_0" in (8, 6, 8)
Not all of us enjoy just building and as the server admin, I take this personally. I have not been able to get pirates to spawn but one time on their own and by manually spawning them using /initiate_wave (which I do not intend on babysitting my players and spawning things for them to kill...)
I've done a clean install, the following options are enabled in my config:
ENABLE_SIMULATION = true //Universe AI simulation
CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance)
ENEMY_SPAWNING = true //Enables enemy spawing
SIMULATION_SPAWN_DELAY = 420 //How much seconds between simulation spawn ticks
I have the following ships enemy enabled as well:
Isanth Type-Zero B-
Isanth Type-Zero Bb
Isanth Type-Zero C-
Isanth Type-Zero Cp
Isanth-VI
Does the SIMULATION_SPAWN_DELAY need to be lowered dramatically? (We've gone several hours in populated space building with no attacks. Last night's session was about 3 hours.)
I should note... traders do spawn and have been seen on a regular basis. Here is a log of one such event:
[2014-11-10 23:01:02] [BLUEPRINT][LOAD] <system> loaded Isanth-VI as "MOB_Isanth-VI_1415678462796_0" in (8, 6, 8)
[2014-11-10 23:01:02] [BLUEPRINT][LOAD] <system> loaded Isanth-VI as "MOB_Isanth-VI_1415678462804_0" in (8, 6, 8)
[2014-11-10 23:01:02] [BLUEPRINT][LOAD] <system> loaded Isanth-VI as "MOB_Isanth-VI_1415678462806_0" in (8, 6, 8)
[2014-11-10 23:01:02] [BLUEPRINT][LOAD] <system> loaded Isanth-VI as "MOB_Isanth-VI_1415678462808_0" in (8, 6, 8)
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