So a debate was sparked which peaked my interest. How exactly do missiles behave? I've done quite a few tests and it seems that missiles are able to deal their damage in two distinct radius's. The radius seems to be determined by the average HP in the target zone, if this HP is below a certain unknown threshold the missile will then do the larger radius of damage. I've tested this with various block types as well as mixed materials.
Missiles shot near a seam of hardened hull and power gen/tanks pretty much needed to pass the smaller radius before the larger radius would apply. Power gen + basic hull hit the larger radius threshold sooner
All hull types, plus High HP blocks cause a low radius. Mixture of High HP blocks and Low HP blocks caused large radius while the same ratio of power tanks to hardened hull had a small radius. The 50:50 blend of standard hull to 10HP Tanks and 50HP Hull also caused a small radius.
The interesting take away here is that you can utterly save your ship by reinforcing large sections of systems with hardened hull. (And they said hardened hull was useless)
More tests will have to be done to figure out the butter zone but this mechanic may even change in the future as it is a little counter intuitive. I would personally like to see less perfect spheres and for missiles to act in a more logical sense when interacting with varied material.
All these tests were done in about an hours time, feel free to come up with your own tests and post the results. These were all done with 20:20 pulse missiles and it would be interesting to see the results from other missile types.
Missiles shot near a seam of hardened hull and power gen/tanks pretty much needed to pass the smaller radius before the larger radius would apply. Power gen + basic hull hit the larger radius threshold sooner
All hull types, plus High HP blocks cause a low radius. Mixture of High HP blocks and Low HP blocks caused large radius while the same ratio of power tanks to hardened hull had a small radius. The 50:50 blend of standard hull to 10HP Tanks and 50HP Hull also caused a small radius.
The interesting take away here is that you can utterly save your ship by reinforcing large sections of systems with hardened hull. (And they said hardened hull was useless)
More tests will have to be done to figure out the butter zone but this mechanic may even change in the future as it is a little counter intuitive. I would personally like to see less perfect spheres and for missiles to act in a more logical sense when interacting with varied material.
All these tests were done in about an hours time, feel free to come up with your own tests and post the results. These were all done with 20:20 pulse missiles and it would be interesting to see the results from other missile types.