This is just a thought experiment I had running in my mind for some time now.
The short thought is: Remove the missile weapon(s) from the game. How does it influence the game?
Well, firstly, fights would go longer on average. Right now, the moment your shields are down, you will most likely eat a missile close to the core, instagibbing the ship (and you). This delicates other weaponry (cannons and beams) to secondary roles. Removing shields and ocassionaly stopping the enemy plus missile defense (when it works). This is also (part of) the reason why armour is so useless. When a missile can blow a hole thats half your ships radus, a few blocks more won´t make a difference.
Secondly, turrets become more useful. A decently sized missile (always speaking relative to target size here) will most likely destroy most of the turrets even if it doesnt penetrate the motherships shields. With only beams and cannons, you would actually have to target the turrets specifically to take them down. This means turrets being alive longer and therefore playing a bigger role in fights between capital ships, even if the turret itself is rather small.
And lastly, drones (my little nightmares) would become less dangerous. Right now, drones equipped with missiles will wreck turrets and move on to wrecking ships in a rather small time frame with few counter measures available (the biggest one being swarm missiles, which are not fleet action friendly at all). With only cannon/beam drones, they would still remain dangerous to smaller ships and turrets, but bigger ships could withstand their attacks on their armour alone. Of course, without the swarm missiles and the possibility to hit drone racks with a missile (destroying/crippling many/all drones).
Would this mean we didnt have explosive weapons? No. You still have the explosive effect to do area damage and piercing/punch-through. And I would highly suggest reworking the detonators to allow for actual torpedos/guided missiles to be build and be effective while also being able to be hit by turrets and ships targeting them.
The short thought is: Remove the missile weapon(s) from the game. How does it influence the game?
Well, firstly, fights would go longer on average. Right now, the moment your shields are down, you will most likely eat a missile close to the core, instagibbing the ship (and you). This delicates other weaponry (cannons and beams) to secondary roles. Removing shields and ocassionaly stopping the enemy plus missile defense (when it works). This is also (part of) the reason why armour is so useless. When a missile can blow a hole thats half your ships radus, a few blocks more won´t make a difference.
Secondly, turrets become more useful. A decently sized missile (always speaking relative to target size here) will most likely destroy most of the turrets even if it doesnt penetrate the motherships shields. With only beams and cannons, you would actually have to target the turrets specifically to take them down. This means turrets being alive longer and therefore playing a bigger role in fights between capital ships, even if the turret itself is rather small.
And lastly, drones (my little nightmares) would become less dangerous. Right now, drones equipped with missiles will wreck turrets and move on to wrecking ships in a rather small time frame with few counter measures available (the biggest one being swarm missiles, which are not fleet action friendly at all). With only cannon/beam drones, they would still remain dangerous to smaller ships and turrets, but bigger ships could withstand their attacks on their armour alone. Of course, without the swarm missiles and the possibility to hit drone racks with a missile (destroying/crippling many/all drones).
Would this mean we didnt have explosive weapons? No. You still have the explosive effect to do area damage and piercing/punch-through. And I would highly suggest reworking the detonators to allow for actual torpedos/guided missiles to be build and be effective while also being able to be hit by turrets and ships targeting them.