So we finely have weapons that can hit targets further way then 2k, but now we have a new problem.
Wile it is nice to no longer be forced to fight at knife fighting ranges, the question on how to see your opponent let alone hit him at ranges grater than 2k becomes a reality.
Now granted missiles can be set to track an enemy ship and AI turrets don't have to see a target like we do to hit it. However player controlled long range cannons are badly handy caped. All we have to shoot at is a diamond and a very small dot in the middle if you are lucky.
Now cannon rounds are fast, but there is still quite a delay from when you fire to when you hit your target, if you are shooting at something say on the other side of the sector. This means we need something that not only gives us a better view of our target but also helps us lead it.
Wile it is nice to no longer be forced to fight at knife fighting ranges, the question on how to see your opponent let alone hit him at ranges grater than 2k becomes a reality.
Now granted missiles can be set to track an enemy ship and AI turrets don't have to see a target like we do to hit it. However player controlled long range cannons are badly handy caped. All we have to shoot at is a diamond and a very small dot in the middle if you are lucky.
Now cannon rounds are fast, but there is still quite a delay from when you fire to when you hit your target, if you are shooting at something say on the other side of the sector. This means we need something that not only gives us a better view of our target but also helps us lead it.