- Joined
- Sep 27, 2014
- Messages
- 95
- Reaction score
- 19
After severe building experience I've found several things I don't like at the moment. Also I heard the community dislikes them as well, so here are some thoughts on how can it be *easily* fixed by future updates.
Bad thing one. Death cubes.
Lots of people complain about them in the game. The others build them.
Bad thing two. Armour does nothing and can be torn like paper.
All the capital ships rely only on shields, when shields are down, you are dead. In fact, the more overpowered design you want to have, the less armour you place on it, thus often turning it into a death cube.
Bad thing three. All the decorations cost a lot of money, do no defense or have no practical meaning, add mass and have no benefits.
Yes, for roleplay players it is ok, as they are happy just with the existence of a wide diversity of blocks, which add fancyness to the ships. But the "shoot em all" players would really like the improvements not only to cost money and be part of a show-off feeling, but also add some functionality.
So. What can we do with the drunken sailor?
Suggestion 1. Add space radiation and make all the inner structures blocks vulnerable to it.
Btw, it is based on a real situation, so nothing queer in that. If u make a deathcube exposed to the sun, it just burns slowly, shields do not regen, weapons do not shoot etc. The only way is to cover the inner structures (engines, capacitors, generators etc etc etc) with armour.
The naughty voice: But what should it change? The deathcubes will be just covered with thick layers of armour, rectangle and dumb.
Yes, you are right, my friend, and thus here's the...
Suggestion 2. Add logic to armour. Larger flat fields of armour are less strong, have less defense from radiation and require all those triangles, multi-levels and other fancy blocks to have their defense level back to normal.
And that has real life analogue too, as they never use flat armour in vehicles, tanks etc.
After that, the cubes will never be the same. And won't ressemble to cubes anymore.
Suggestion 3. Add more HP to armour.
And by "more" I mean MORE. but make it highly variable as said in Sugg.2
Suggestion 4. Add functionality to fancy blocks.
there could be many, e.g.
Bad thing one. Death cubes.
Lots of people complain about them in the game. The others build them.
Bad thing two. Armour does nothing and can be torn like paper.
All the capital ships rely only on shields, when shields are down, you are dead. In fact, the more overpowered design you want to have, the less armour you place on it, thus often turning it into a death cube.
Bad thing three. All the decorations cost a lot of money, do no defense or have no practical meaning, add mass and have no benefits.
Yes, for roleplay players it is ok, as they are happy just with the existence of a wide diversity of blocks, which add fancyness to the ships. But the "shoot em all" players would really like the improvements not only to cost money and be part of a show-off feeling, but also add some functionality.
So. What can we do with the drunken sailor?
Suggestion 1. Add space radiation and make all the inner structures blocks vulnerable to it.
Btw, it is based on a real situation, so nothing queer in that. If u make a deathcube exposed to the sun, it just burns slowly, shields do not regen, weapons do not shoot etc. The only way is to cover the inner structures (engines, capacitors, generators etc etc etc) with armour.
The naughty voice: But what should it change? The deathcubes will be just covered with thick layers of armour, rectangle and dumb.
Yes, you are right, my friend, and thus here's the...
Suggestion 2. Add logic to armour. Larger flat fields of armour are less strong, have less defense from radiation and require all those triangles, multi-levels and other fancy blocks to have their defense level back to normal.
And that has real life analogue too, as they never use flat armour in vehicles, tanks etc.
After that, the cubes will never be the same. And won't ressemble to cubes anymore.
Suggestion 3. Add more HP to armour.
And by "more" I mean MORE. but make it highly variable as said in Sugg.2
Suggestion 4. Add functionality to fancy blocks.
there could be many, e.g.
- medical pc blocks add health to the player while inside the core, thus making the core heavier to overheat.
- metal mesh and other barrier blocks reduce radiation from the generators (forgot to mention it above).
- hazard stripes make it easier to drive smaller ships inside carriers
- etc etc etc.