I think we'd all agree that weapons vs blocks in the current game 0.175 is really unbalanced. once a ships shields are depleted it is pretty much a death sentence. In order to balance this I suggest the following.
Schema adds a "Structural integrity bar" or "armour bar". This bar would behave much like shields do, but with no recharge. The amount of structural integrity would depend on the number of hull and armour blocks on the ship, or the mass of the ship. If it depends on the ship mass, different blocks will have to be different masses. Once this bar is depleted then blocks start being destroyed. This has the added bonus of ships with interiors will have more armour than ships without due to the higher mass or more hull blocks.
This would work well in terms of HP vs maneuverability because more maneuverable less massive ships will have less armour than ships with more armour blocks.
Schema adds a "Structural integrity bar" or "armour bar". This bar would behave much like shields do, but with no recharge. The amount of structural integrity would depend on the number of hull and armour blocks on the ship, or the mass of the ship. If it depends on the ship mass, different blocks will have to be different masses. Once this bar is depleted then blocks start being destroyed. This has the added bonus of ships with interiors will have more armour than ships without due to the higher mass or more hull blocks.
This would work well in terms of HP vs maneuverability because more maneuverable less massive ships will have less armour than ships with more armour blocks.