New gamemode (of sorts) Defend the power core!

    Nauvran

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    Incoming message via. headgear:

    "Hello Astronaut.

    And welcome, your mission today is to fly to capture and prepare the warpgate in the neutral sector.
    You will be deployed in fighters in a squadron of 3-10 people.
    Your first objective will be to destroy the incoming enemy fighters and get to the power core as soon as possible.
    When you get to the power core you will defend it at all costs until the main ship have passed through the warpgate to help conquer the new galaxy before the enemy does it.

    The enemy faction will most likely have the same mission as you, so get your ass in gear and get that gate for us!.
    "

    End of message....

    This gamemode will take place on a warpgate, most likely a medium sized one to make sure that both teams will need to walk around and find the power room/core. To make this game mode the most fun there will need to be a "master" or "rouge AI" to change which power room /core is accessible.

    There will of course be two teams, each having their own set of colour (could be faction colours if factions where to "duel" in this).
    And then the evil AI or master. (Could also be a random generator made via logic).

    So as described above the teams will be heading to the gate in fighters.
    From here they will try to shoot each others down and get on the station as fast s they can. (New ships will not be given, "respawning" will first be aviable after one team have reached the power room/core).

    When the teams finally land/dock they will start to shoot each other to bits while trying to find the randomly selected power room/core.

    When one team member is alone in the room it will be "taken" and this team will have to defend this room until their ship have arrived.

    The other team that didnt get the room will have to try and kill the other team and destroy the power core so that the enemy ship will not be able to warp.

    Of course as this will be a gamemode in a sandbox game there will not be any system to check who did what and so on, so the players will have to play fair.

    Please leave comments with criticism, ideas, and so on.
    and have a nice day.

     
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    Sounds like a good time! I'd love to see Schine add something akin to Script Blocks or Adventure Mode functionality into Starmade to allow things like this to have actual rules in place :P
     
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    sounds like fun but I can't see it working for a large scale battle since it would be easy to cheat
     

    Nauvran

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    sounds like fun but I can't see it working for a large scale battle since it would be easy to cheat
    I know, it will be very easy to cheat. The station will of course be shielded with a a couple of million shields, so no shooting it down :P
    But to prevent cheating I would want a person to be that "master" or "rouge AI" to prevent people from cheating.
    Hmm maybe if there is a neutral faction module on the power core (would be one of those docked power cores) then the first to activate it would have it, no cheating would be possible then.

    You have a server with 128 slots?! :0
    heh no, I dont. But it would be awesome to have 128 people running around blowing stuff up and shooting, especially now when we get two more weapons.
     

    Thalanor

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    Wait... wut? Two more weapons? :D
     

    Thalanor

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    True :) Some half asleep part of me thought of two more ship weapons, but that wouldn't be of much use in a fighter scenario.
     

    Keptick

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    The power core in question could be a docked ship core with a faction module on top. So whoever factions it first "captures" it. It would also make it easier to track the destruction of that power core.

    Before claiming "but rp", keep in mind that you can make that docked "power core" as fancy as you want (although that would add extra armor to it). You could even add some very light shielding to it to make it more fun :D
     

    Nauvran

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    The power core in question could be a docked ship core with a faction module on top. So whoever factions it first "captures" it. It would also make it easier to track the destruction of that power core.

    Before claiming "but rp", keep in mind that you can make that docked "power core" as fancy as you want (although that would add extra armor to it). You could even add some very light shielding to it to make it more fun :D
    That was the idea, I just forgot to describe it in a way it was understandable :P

    Yeah that was also the idea especially when we get the sniper and missile launcher. Need a couple of thousand shields and maybe one shield regen.

    Depending on the size of the map there could be added other stuff like bombers shooting small missiles, anti-air defences (would need an area like an overpass outside of the station). Small tanks could be added too, to make it kinda similar to starwars battlefront or so :P
     

    Thalanor

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    With small usable stationed turrets you first have to factionize to "conquer" and gain better defensive power at indoor chokepoints :D
    (talking miniature turrets here, 10 dps AMC guns and similar, not anti ship ones)
     

    jayman38

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    I think respawn time should be variable: a while (30 sec?) when not owning the core, shorter when owning the core (20 sec?). That way, you don't have players getting killed right at the start and just watching the initial scrimmage from the sidelines. Sidelining players would be not fun.

    Children will want to play, so make the mission briefing clean and server-admin configurable. (Maybe a text file like a MOTD file?)

    Maybe store "handicap" levels for individual players? (Oh, you've got 25 kills now? You go up a level, get a weaker figher, a weaker astronaut weapon, but faster capture time.)

    Maybe introduce AI motherships at regular intervals that take the entire population of the server to take down, to encourage both teams to temporarily team up together to defeat a common enemy, just to break up the monotony of fighters-vs-fighters. (Additional requirements: AI-only variable shield capacity and AI-only variable shield generation. Maybe even AI-only variable weapon strength; this sort of thing might be in the works for pirates in the regular game anyway.)

    AI bots that can be immediately replaced with drop-in players to fill in blanks on teams and avoid one-sided fights (e.g. 2 vs. 3 would probably end up a boring one-sided fight.)

    Multiple variations/mutators. Examples:
    1. Capture the flag: the first team to take the core wins a point, at which point, both teams are reset and the core is un-factioned. Teams win after getting so many points.
    2. Same as above but with a time limit. The most points in 10 minutes wins.
    3. Attack/Defense. Protect the AI crew members. If 50% of the AI crew and the core survives for 10 minutes, the defending team wins.
    4. Factory Assault: This is basically a point-capture variant, where astronauts from multiple teams enter a station and have to find and activate all the logic nodes. The first team to activate and protect all nodes wins. (lots of opportunity for back-and-forth)
    5. Mothership bounty: the team that makes the most damage against the AI mothership in 10 minutes wins. Players can choose whether to attack the other team to prevent them from damaging the mothership, or attack the mothership directly. (lots of opportunity for tactical decision making and team-building)
     

    Nauvran

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    I think respawn time should be variable: a while (30 sec?) when not owning the core, shorter when owning the core (20 sec?). That way, you don't have players getting killed right at the start and just watching the initial scrimmage from the sidelines. Sidelining players would be not fun.
    This might be hard to do as with how the game works, although it could be done by making sure that those who have the core have a spawn room that is far enough away that it takes 20 seconds to get to the core and the same with those who attack.
    Problem with this though is that it will not work with the idea of the first team getting to the core defends.

    Children will want to play, so make the mission briefing clean and server-admin configurable. (Maybe a text file like a MOTD file?
    This would most likely be an event game on build servers or maybe normal servers depending on how the admins are.
    So rules and "how to play" would be explained before the event starts.

    Maybe introduce AI motherships at regular intervals that take the entire population of the server to take down, to encourage both teams to temporarily team up together to defeat a common enemy, just to break up the monotony of fighters-vs-fighters. (Additional requirements: AI-only variable shield capacity and AI-only variable shield generation. Maybe even AI-only variable weapon strength; this sort of thing might be in the works for pirates in the regular game anyway.)
    Now this would be a great idea, let the teams take out the turrets as one single team and then let them fight for the extra weapons and/or "vehicles" (small tank like ships or fighters)

    AI bots that can be immediately replaced with drop-in players to fill in blanks on teams and avoid one-sided fights (e.g. 2 vs. 3 would probably end up a boring one-sided fight.)
    As how I understand this then I think it would need the game to be reprogrammed for it to work as we do currently not have AI capable of telling friend from foe in terms of astronauts. It might be possible some time if we all pray to Schema.

    Multiple variations/mutators. Examples:
    1. Capture the flag: the first team to take the core wins a point, at which point, both teams are reset and the core is un-factioned. Teams win after getting so many points.
    2. Same as above but with a time limit. The most points in 10 minutes wins.
    3. Attack/Defense. Protect the AI crew members. If 50% of the AI crew and the core survives for 10 minutes, the defending team wins.
    4. Factory Assault: This is basically a point-capture variant, where astronauts from multiple teams enter a station and have to find and activate all the logic nodes. The first team to activate and protect all nodes wins. (lots of opportunity for back-and-forth)
    5. Mothership bounty: the team that makes the most damage against the AI mothership in 10 minutes wins. Players can choose whether to attack the other team to prevent them from damaging the mothership, or attack the mothership directly. (lots of opportunity for tactical decision making and team-building)
    this is more alternative gamemodes to a map than additions to my suggested gamemode,