Astronaut built-in jetpack, controls like ship, as fast as core.

    Do you want this?

    • Yes (built-in, available from the start)

      Votes: 4 25.0%
    • Yes (available at a certain point in the tech tree so you need to work towards it)

      Votes: 8 50.0%
    • No (make it a separate item that takes up a slot)

      Votes: 4 25.0%
    • No (no jetpacks period)

      Votes: 0 0.0%
    • Other (please post)

      Votes: 0 0.0%

    • Total voters
      16
    • Poll closed .
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    Astronaut mode controls are difficult to use (no ability to roll, looking around seems to rotate oddly) and painfully slow. Any time you really want to go somewhere, you use a core to spawn a new ship that needs to be deleted or left behind when you arrive.
    This is downright silly, and there's a simple solution: jetpacks. You hit a button and your astronaut comes out of gravity/alignment and flies exactly like a core. Hit it again and you go back into gravity/alignment if possible, and have your old astronaut controls again.

    As for it being a separate item you have to get as has been suggested, it should either not take up a slot (so you still need to work to get it some, but it won't clutter inventory) by being welded into the suit when you get it, or it should be available from the start.


    And yes, this is pretty much the Space Engineers jetpack, except not being able to exceed ship speed. Put simply, astronaut mode in SE currently puts Starmade to shame, and this is the biggest (but far from the only) reason why.
     

    therimmer96

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    (no ability to roll
    This is planned

    looking around seems to rotate oddly
    what? how so?

    in my opinion, astronaut needs roll and that's all. the only thing that lacks and why people dont use it is because there is no reason too. everything can be done from the core, such as changing between ships and using shops. Maybe new tools/weapons, but I don't see how it could be lacking other than that.
     
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    what? how so?
    I'm not sure exactly what goes on with the rotation, but it seems moving the view around causes changes to roll, but I only expect changes to yaw and pitch. Getting in a door I got out of really shouldn't need the ship-alignment feature.
     

    therimmer96

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    I'm not sure exactly what goes on with the rotation, but it seems moving the view around causes changes to roll, but I only expect changes to yaw and pitch. Getting in a door I got out of really shouldn't need the ship-alignment feature.
    Thats a bug then, go report it :)
     
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    I doubt it is a bug actually. If the ship was rolled and you weren't aligned, it might seem like that.
     
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    I'm pretty sure the effective roll is actually the result of pitch changing the yaw plane. You look up, then change yaw, and you're changing a different yaw than you would if you hadn't looked up first. It's probably intentional, since there's no way to directly roll, but it makes rotations in astronaut mode extremely disorienting due to view changes that aren't directly in line with either plane being wonky.
    I might be completely off on astronaut mode controls, though. I've always had trouble with manually aligning.
     

    Criss

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    I would hate to have roll honestly. They have it in space engineers and it doesn't help accomplish anything really. I get that its more realistic and all but it just adds to disorientation. We can already press spacebar when looking at a ship/station and it will align us to the structure.
     

    therimmer96

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    I'm pretty sure the effective roll is actually the result of pitch changing the yaw plane. You look up, then change yaw, and you're changing a different yaw than you would if you hadn't looked up first. It's probably intentional, since there's no way to directly roll, but it makes rotations in astronaut mode extremely disorienting due to view changes that aren't directly in line with either plane being wonky.
    I might be completely off on astronaut mode controls, though. I've always had trouble with manually aligning.
    My mouse has never had any affect on my roll, defiantly sounds like a bug.
     

    jayman38

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    On my game, astronaut mouse-turning navigation is random. Sometimes when I move the mouse side to side, it rolls my astronaut, so that I am navigating like in Elite (tm) (rotating around the astronaut's Z axis). Other times, I turn in place (rotating around the astronaut's Y axis). I just figured it was a feature to make astronaut navigation as awkward as it really should be. Astronaut navigation only changes for me when I change mode (entering a structure, then exiting it into astronaut mode).
     
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    On my game, astronaut mouse-turning navigation is random. Sometimes when I move the mouse side to side, it rolls my astronaut, so that I am navigating like in Elite (tm) (rotating around the astronaut's Z axis). Other times, I turn in place (rotating around the astronaut's Y axis). I just figured it was a feature to make astronaut navigation as awkward as it really should be. Astronaut navigation only changes for me when I change mode (entering a structure, then exiting it into astronaut mode).
    You're nit actually rolling. Whenever that happens again, just switch to third person view, and you'll know I'm right.
    What happens is that ships tend to be in a strange position (not aligned, so if someone doesn't press 'C'). And when they are rotated like that, it can be very disorientating to say the least. Luckily we can grapple (default keybind is SPACE), which allows us to be orientated the same way as the ship. It also has the unintended side effect of letting your character float along with the ship while it moves.
     

    Ithirahad

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    The unexpected rolling while turning only happens while piloting ships as far as I've seen... Was your ship drifting, by any chance? :P
     

    jayman38

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    The unexpected rolling while turning only happens while piloting ships as far as I've seen... Was your ship drifting, by any chance? :p
    Me? I've spawned into my SP server and the immediate navigation "mode" can be either way (yaw vs. roll), and I generally shut down and start up with my astronaut in space, not in a structure. All my nearby ships are normally kept completely still.
     
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    What @Ithirahad was saying in a different context that your astronaut isn't the one rolling, but that it is your ship that's in a strange (for your astronaut) position, @jayman38