- Joined
- Jul 4, 2013
- Messages
- 425
- Reaction score
- 273
Astronaut mode controls are difficult to use (no ability to roll, looking around seems to rotate oddly) and painfully slow. Any time you really want to go somewhere, you use a core to spawn a new ship that needs to be deleted or left behind when you arrive.
This is downright silly, and there's a simple solution: jetpacks. You hit a button and your astronaut comes out of gravity/alignment and flies exactly like a core. Hit it again and you go back into gravity/alignment if possible, and have your old astronaut controls again.
As for it being a separate item you have to get as has been suggested, it should either not take up a slot (so you still need to work to get it some, but it won't clutter inventory) by being welded into the suit when you get it, or it should be available from the start.
And yes, this is pretty much the Space Engineers jetpack, except not being able to exceed ship speed. Put simply, astronaut mode in SE currently puts Starmade to shame, and this is the biggest (but far from the only) reason why.
This is downright silly, and there's a simple solution: jetpacks. You hit a button and your astronaut comes out of gravity/alignment and flies exactly like a core. Hit it again and you go back into gravity/alignment if possible, and have your old astronaut controls again.
As for it being a separate item you have to get as has been suggested, it should either not take up a slot (so you still need to work to get it some, but it won't clutter inventory) by being welded into the suit when you get it, or it should be available from the start.
And yes, this is pretty much the Space Engineers jetpack, except not being able to exceed ship speed. Put simply, astronaut mode in SE currently puts Starmade to shame, and this is the biggest (but far from the only) reason why.