I've always been really terrible at building things in voxel-based games, and StarMade is no exception. One of the problems I face is that a lot of the time I either make my ships too big or too small. About how big should each type of ship be? i.e. small ship, medium ship, large ship, flag ship
I tried googling this but found absolutely nothing.
Here are some lessons I've taken away from building ships over time:
1. Determine the purpose of your ship.
Do you want a nimble fighter? Do you want something that can handle a wave of pirates? Do you want a certain weapon layout? These kinds of questions alone should get you in the ballpark for your ship's scale.
2. Determine the size of the components you will put on your ship.
If you are going to build a carrier, you first need to know how big your fighters are. This will determine the size of your hangar bay(s) and any other related ship functions. When I first started trying to add hangars to my ships, I regularly underestimated the area I would need. Keep in mind that your fighters need to be able to maneuver enough to target the docking module block. Make sure your hangar gives them the room to spin around and find their way out the door.
This also goes for turrets. Nothing throws off the look of a ship more, I think, than over-sized turrets that obscure the look of your ship. Figure out the size of the turrets you're going to use and layout their locations with a framework.
3. Make space for refits and upgrades. The game is still in development and we've all seen good ships turned into scrap heaps because they couldn't be retrofitted for changes to the game mechanics. We already know that more are likely on their way; such as changes to the thruster mechanics.
4. Don't build to a size class, build a ship and feel free to classify it afterwards. IF your goal is to build a ship based on some size class, you might as well just layout a frame to that size and then fill it as best you can, that becomes your defining feature from lesson #1. The reason people get in trouble with builds, I've found, is that they try to build to a preconceived notion of size and then find the ship can't do what they wanted.