Buff Salvage Beam Range

    Lecic

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    The range on salvage beams is... pretty sad. With my 120m salvage/freighter, the beams just look sad. I'd like to propose a range increase to about 300 or so meters, or maybe have range increase with the size of the array, so that salvage scales with the ship.
     
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    longer arrays should have much longer beams than shorter ones.
    Ex. 5 block long array should have about a 5 block range; where as a 100 block long array should have maybe a 200 block range.
    Numbers could be changed around but you get the idea.
     
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    longer arrays should have much longer beams than shorter ones.
    Ex. 5 block long array should have about a 5 block range; where as a 100 block long array should have maybe a 200 block range.
    Numbers could be changed around but you get the idea.
    I suggest:
    range=100+lengthOfArray​
     

    Criss

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    should scale to a maximum range
     
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    does slaving damage beams to salvage beams increase the range? it does so for other systems. i haven't tried it.
     
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    I'd rarher see a minimum range that salvage beams start at and a maximum range up to where it can be increased.
     

    NeonSturm

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    Nerf the range!!!

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    Lecic

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    Nerf the range!!!

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    While "The Maw of Doom" can look cool, I don't think it should be the primary way to salvage things.