So, Odra, Lecic, a few others and I were having a discussion about undeathinators, and it came to mind (In the form of me screaming into the chat) that players should be able to have multiple spawn points.
Basically, players can activate multiple undeathinators (Perhaps 5 or so, to keep things simple) and upon death, they can select one of the undeathinators. We were discussing this in the terms of them being allowed on ships, which has not happened yet, however the idea was that if a ship was moving, or did not have enough power, a player could not spawn and the undeathinator would show up as unable to spawn. For those that are able, perhaps ~1mil power per spawn to keep fighter sized craft from spawning in players.
Perhaps for the GUI, it could include a sector, name of the object, and whether or not it is under fire?
As for the spawning itself, this setup would keep people from spawnkilling each other, or at the very least make it much harder to do so, due to the fact that players can select a different location to avoid the spawnkiller.
As an excuse to not have players spawning in on quickly moving ships, something which could lead to errors beyond count, it could be displayed that the something beam/ray/whatever cannot lock onto the ship, and it is unsafe to clone there.
Basically, players can activate multiple undeathinators (Perhaps 5 or so, to keep things simple) and upon death, they can select one of the undeathinators. We were discussing this in the terms of them being allowed on ships, which has not happened yet, however the idea was that if a ship was moving, or did not have enough power, a player could not spawn and the undeathinator would show up as unable to spawn. For those that are able, perhaps ~1mil power per spawn to keep fighter sized craft from spawning in players.
Perhaps for the GUI, it could include a sector, name of the object, and whether or not it is under fire?
As for the spawning itself, this setup would keep people from spawnkilling each other, or at the very least make it much harder to do so, due to the fact that players can select a different location to avoid the spawnkiller.
As an excuse to not have players spawning in on quickly moving ships, something which could lead to errors beyond count, it could be displayed that the something beam/ray/whatever cannot lock onto the ship, and it is unsafe to clone there.
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