- Joined
- May 29, 2013
- Messages
- 1,255
- Reaction score
- 432
I've always felt there was something missing in combat. I finally figured out what it was: The weapons have no effect on the ship's movement or the player's view when in use. Now I'd like to see the camera give me some visual feedback when I fire a big friggin gun. Add in some sound effects and lighting changes plus a healthy amount of screen jitter depending on how close the camera is to the output and we have something interesting. Slap on a charge time based on the size of the weapon (bigger weapon = longer charge time) and let that charge time slowly consume energy from the reactors before firing. Glorious. The longer the firing is sustained the more aggressive the related jittering of the cam. If a ship is just a massive gun with engines then firing it's weapons could become very disorienting for the pilot. Placing the camera further away helps but even in astronaut mode, if you are near a weapon's output, your view needs to get jiggy wid it.
Makes designing and firing a weapon a bit more satisfying.
Edit: additionally a weapon hitting the ship would affect the camera giving it a violent stagger depending on the power and location relative to the camera would be killer too.
Makes designing and firing a weapon a bit more satisfying.
Edit: additionally a weapon hitting the ship would affect the camera giving it a violent stagger depending on the power and location relative to the camera would be killer too.
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