- Joined
- Sep 13, 2013
- Messages
- 569
- Reaction score
- 220
I would like to give some thoughts about how I think the economy in SM could be set up with the new faction system and the galaxy´s.
What is the biggest problem we face today on servers? The lack of fighting! I have seen countless battles, but mostly forumside. But that is completely understandable, when a server has only about 10 to 20 people on it. The possibility for big fights are just not there, we need the possebility for battle when no enemy is online.
So lets start with how I would envision the future on SM economy.
Lets say each faction gets a home system, which they can claim when they set their homebase. Your homesystem generates X amount of money. So the important part of this suggestion is that all ships and stations cost upkeep. You can get additional systems to boost your income, but these systems will take a lot of time to develop. We could, maybe, even limit the number of systems a faction can have to the number of active players, maybe even these players who have bought the game.
So just think this through we start a faction set our homebase and get money from the system. So next we need a fleet. That fleet wil protect our homesystem, it is automated and will cost us money regularly. I would like to see playerships excluded from this upkeep, but then they cannot be automated.
This fleet will reduce the money our faction can use per turn or hour or wathever intervall gets implemented. So then we log out and bam pirates!!! Or an evil faction!!!! They come in and blow the fleet apart, but the fleet returns, when one of your fleets gets destroyed in your own terretory it will repsawn after a set amount of time.
This time could be influenced by the amount of facories you have, which will cost upkeep to, so you have to decide many fleets or fast respawn. But how then you ask should I conquer my enemy? When you want an enemy system you have to destroy the defending fleet, each system has a certain amount of, lets call it loyality, to his faction. Depending on how big the atacking fleet is you will lose these points when only enemy fleets are in the system.
Conquering an enemy system should take a long time, at least long enough for the other faction to react. Remember when you fleets get destroyd in your own system then you get them back! So when one of your systems is under attack send a response fleet and suddenly the attacker has two fleets attacking regularly.
I think this would be a cool thing, maybe we could give the AI fleets a small disadvantage in shield and hullpoints. This way the attacker could have the awesome we against the enemy horde feeling.
I know there are probably a lot of week points in this systems but I would like to hear what the community thinks about this. But the big plus with this I think, it would make battles a lot more regularly.
This way factions could even give missions to it members. Destroy y amount o enemy ships in system x.
What is the biggest problem we face today on servers? The lack of fighting! I have seen countless battles, but mostly forumside. But that is completely understandable, when a server has only about 10 to 20 people on it. The possibility for big fights are just not there, we need the possebility for battle when no enemy is online.
So lets start with how I would envision the future on SM economy.
Lets say each faction gets a home system, which they can claim when they set their homebase. Your homesystem generates X amount of money. So the important part of this suggestion is that all ships and stations cost upkeep. You can get additional systems to boost your income, but these systems will take a lot of time to develop. We could, maybe, even limit the number of systems a faction can have to the number of active players, maybe even these players who have bought the game.
So just think this through we start a faction set our homebase and get money from the system. So next we need a fleet. That fleet wil protect our homesystem, it is automated and will cost us money regularly. I would like to see playerships excluded from this upkeep, but then they cannot be automated.
This fleet will reduce the money our faction can use per turn or hour or wathever intervall gets implemented. So then we log out and bam pirates!!! Or an evil faction!!!! They come in and blow the fleet apart, but the fleet returns, when one of your fleets gets destroyed in your own terretory it will repsawn after a set amount of time.
This time could be influenced by the amount of facories you have, which will cost upkeep to, so you have to decide many fleets or fast respawn. But how then you ask should I conquer my enemy? When you want an enemy system you have to destroy the defending fleet, each system has a certain amount of, lets call it loyality, to his faction. Depending on how big the atacking fleet is you will lose these points when only enemy fleets are in the system.
Conquering an enemy system should take a long time, at least long enough for the other faction to react. Remember when you fleets get destroyd in your own system then you get them back! So when one of your systems is under attack send a response fleet and suddenly the attacker has two fleets attacking regularly.
I think this would be a cool thing, maybe we could give the AI fleets a small disadvantage in shield and hullpoints. This way the attacker could have the awesome we against the enemy horde feeling.
I know there are probably a lot of week points in this systems but I would like to hear what the community thinks about this. But the big plus with this I think, it would make battles a lot more regularly.
This way factions could even give missions to it members. Destroy y amount o enemy ships in system x.