Tighten Turret AI

    Joined
    Aug 12, 2014
    Messages
    154
    Reaction score
    29
    This one came out of the drone discussion and the combat testing leading to it.

    At the moment, turrets acquire a target in range at random, meaning that they turn 180 degree, then turn again after firing one shot, wasting a lot of potential in the process.
    They also have no concept of "I cant hit that", firing into obstacles or trying to aim straight downwards/upwards while not firing at all.

    So, the proposed fixes:
    1. When a turret tries to acquire a target, only targets which it has an angle on should be considered (if no targets are on a good angle, it just runs the acquision routine until it has a target)
    2. When a turret finishes off a target, it goes to the target closest to the previous one instead of taking one randomly.
     
    Joined
    Jun 15, 2014
    Messages
    914
    Reaction score
    77
    • Legacy Citizen
    turret aiming for better targets is what people want it I believe is one of the main things people want for the aI
     
    Joined
    Jul 29, 2013
    Messages
    1,173
    Reaction score
    494
    • Competition Winner - Small Fleets
    • Top Forum Contributor
    • Legacy Citizen 5
    Turrets do not acquire targets randomly, they do it by distance. Not the greatest system, but all of these issues are currently being addressed in the upcoming Fleet AI update, which is coming up right after the universe update.
     
    Joined
    Aug 12, 2014
    Messages
    154
    Reaction score
    29
    Turrets do not acquire targets randomly, they do it by distance. Not the greatest system, but all of these issues are currently being addressed in the upcoming Fleet AI update, which is coming up right after the universe update.
    wait, by distance from the turret?... No wonder it seemed randomly then.