I'm pretty sure everyone wants teleporters, so here's my suggestion on how to do it.
It would involve the creation of 2 new blocks. Just like most things, it would be a teleportation computer, and a a teleport module. The computer would link to the modules, just like normal. Now, anyone with access can use a teleport computer directly just like any weapons computer, only it would initiate something more akin to the build block. The user would then be able to target a spot to teleport. They would place a non-block the same size as the space between the teleport modules. This is where the teleporter will send the players in the teleport once activated, which can be done using an activation module. You can also add a delay the same way. The person using the computer can also bypass this by left clicking to target, and right clicking to "engage".
The modules themselves will work much like docking enhancers do, with the added requirement that you need them on both sides of the player. Either left and right, or top and bottom. Stacking blocks would increase the beaming area by the number of blocks.
EG... E = empty space, B = block.
You would also have a badge, or beacon of some sort that you could tie to a computer (much like warp gate markers) except right clicking would mark the computer, while left clicking would Beam you up. Using this feature would give the nearest players (depending on the space you have in your teleporter) the option of beaming up as well. You can have multiple teleport systems too to avoid teleporting enemies. You could have a badge that is tied to a single person teleport, and a badge that is tied to a 10 person teleport. The ship would have to be in range, say 1000M.
Also, the teleport operator would have clipping ON outside their own ship so you couldn't teleport someone inside an enemy ship unless there was a massive hole in it, or they left a door open. There would also be a connection option between ships. if you enter a teleport computer, you would have sliders for teleport size, and a couple buttons that would broadcast your receiver/sender status, and a enable you to select another ship within range with their broadcast on. There would be a check mark next to any ship's name to give temporary or permanent permission to teleport.
It would involve the creation of 2 new blocks. Just like most things, it would be a teleportation computer, and a a teleport module. The computer would link to the modules, just like normal. Now, anyone with access can use a teleport computer directly just like any weapons computer, only it would initiate something more akin to the build block. The user would then be able to target a spot to teleport. They would place a non-block the same size as the space between the teleport modules. This is where the teleporter will send the players in the teleport once activated, which can be done using an activation module. You can also add a delay the same way. The person using the computer can also bypass this by left clicking to target, and right clicking to "engage".
The modules themselves will work much like docking enhancers do, with the added requirement that you need them on both sides of the player. Either left and right, or top and bottom. Stacking blocks would increase the beaming area by the number of blocks.
EG... E = empty space, B = block.
BBBB
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BBBB Standard teleport for up to 4 people. can also be placed in a 3d cube instead.
BBBB
BBBB
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BBBB
BBBB Taller teleport for small ships and turrets.
The Computer operator would be able to target stationary players to "beam up" as well. The players to be beamed up would have a yes/no option box appear if they want to be teleported. EEEE
EEEE
BBBB Standard teleport for up to 4 people. can also be placed in a 3d cube instead.
BBBB
BBBB
EEEE
EEEE
EEEE
EEEE
BBBB
BBBB Taller teleport for small ships and turrets.
You would also have a badge, or beacon of some sort that you could tie to a computer (much like warp gate markers) except right clicking would mark the computer, while left clicking would Beam you up. Using this feature would give the nearest players (depending on the space you have in your teleporter) the option of beaming up as well. You can have multiple teleport systems too to avoid teleporting enemies. You could have a badge that is tied to a single person teleport, and a badge that is tied to a 10 person teleport. The ship would have to be in range, say 1000M.
Also, the teleport operator would have clipping ON outside their own ship so you couldn't teleport someone inside an enemy ship unless there was a massive hole in it, or they left a door open. There would also be a connection option between ships. if you enter a teleport computer, you would have sliders for teleport size, and a couple buttons that would broadcast your receiver/sender status, and a enable you to select another ship within range with their broadcast on. There would be a check mark next to any ship's name to give temporary or permanent permission to teleport.