- Joined
- Jun 20, 2013
- Messages
- 268
- Reaction score
- 70
My problem with seeker missiles is that they have a 99% hit rate. Considering the damage they do - especially to small ships - this seems a little ludicrous.
I propose that objects moving at a perpendicular vector to the missile should have a good chance of evading the missile altogether. This would reward small, fast ships that have increase maneuverability.
I'd also propose that smaller missiles should have a better turn rate than larger ones. This would encourage anti-fighter swarm missiles to take care of smaller ships, rather than firing a lock-on nuke.
The top image shows the current state of affairs while the bottom image shows my proposition.
I propose that objects moving at a perpendicular vector to the missile should have a good chance of evading the missile altogether. This would reward small, fast ships that have increase maneuverability.
I'd also propose that smaller missiles should have a better turn rate than larger ones. This would encourage anti-fighter swarm missiles to take care of smaller ships, rather than firing a lock-on nuke.
The top image shows the current state of affairs while the bottom image shows my proposition.