- Joined
- Jul 15, 2013
- Messages
- 206
- Reaction score
- 6
Hello fellow StarMade players! Just a note: I am planning for this to be the central hub of discussion about light suggestions, thus freeing up space for more revolutionary suggestions than just lights. Now on to my proposals.
I, for one, am fed up with the lighting system. I have a finnicky computer, and I assumed simple lighting would help my fps. For me, at least, this just removed almost all of the lighting. Everything was either really hard to see or pitch black. I turned simple lighting off, and then turned down the light settings. Everything became darker because of that. Adding to this, lights are just FAR too short range. I have to place a light every ~3 blocks, and that becomes annoying quickly when building a large open space like a hangar. I propose some changes, and everyone else should add their ideas.
First off, buff lights. Currently I need about 8 or 9 to fully light a 7x7x3 room at 64 light setting, which is plain ridiculous. I should only need a lot of lights for a large space, at the moment even a hallway could require ten lights for just 30 blocks length, especially depending on the light setting. I propose that light blocks should have double, or even triple their current lighting range.
Next, we could have a floodlight of sorts. Not like a spotlight or headlight, just a block that creates a huge amount of lighting. They could be used to easily light a hangar or a large room. Probably, say, ten to fifteen times the current lights.
I, for one, am fed up with the lighting system. I have a finnicky computer, and I assumed simple lighting would help my fps. For me, at least, this just removed almost all of the lighting. Everything was either really hard to see or pitch black. I turned simple lighting off, and then turned down the light settings. Everything became darker because of that. Adding to this, lights are just FAR too short range. I have to place a light every ~3 blocks, and that becomes annoying quickly when building a large open space like a hangar. I propose some changes, and everyone else should add their ideas.
First off, buff lights. Currently I need about 8 or 9 to fully light a 7x7x3 room at 64 light setting, which is plain ridiculous. I should only need a lot of lights for a large space, at the moment even a hallway could require ten lights for just 30 blocks length, especially depending on the light setting. I propose that light blocks should have double, or even triple their current lighting range.
Next, we could have a floodlight of sorts. Not like a spotlight or headlight, just a block that creates a huge amount of lighting. They could be used to easily light a hangar or a large room. Probably, say, ten to fifteen times the current lights.
Instead of the previous two suggestions, we could have a single type of light, yes, even colored ones would disappear, but it would be CUSTOMISABLE! You choose the colors from either presets or a color selector. You would do this by pressing R in the air while holding the light, or by pressing shift+R on an existing block. The brightness would also be customisable, with a minimum of 0 (The block itself is lit, but nothing near it gets any brighter.) to a maximum of ~32 blocks. Another great thing about this is that existing lights could be replaced by the equivalent customised light, so as to not break saves, if such a thing is possible. We could also add an extra config for these, allowing admins to add color presets, remove presets, and change the min/max light amount.
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