Currently on Starmade, with the new shield mechanics, ships have a very large amount of shields. Obviously this was done to make space battles longer as well as giving smaller ships a better chance. I agree that such a goal is something we should strive toward, as longer combat, if done appropriately, can mean more fun and survivability for everyone.
Unfortunately, the way the new shields work, it also comes with an absurdly-high flat rate of 495 shields per block. This may sound fine on paper, but it works absolutely terrible in game.
Here is some evidence for you:
This is my ship (275m long, not even a titan) with three dozen or so 10x10x10 shield block chunks slapped on for 100 million shield capacity. The ship previously had only 25 million. Yes, those blocks you see on the outside added
75 million shields
alone. I spawned in 12 of my heavily-armed 100-meter assault frigates to attack my ship. The picture you see is the result after roughly 100 seconds of combat, with only a fraction of the shields drained. This is even
worse than how shields were before the big update.
I don't know about you, but I think this is ridiculous. I left my ship mostly unarmed as I havent developed the proper turrets for it, but knowing that turrets are extremely well-shielded now with the shields the way they are, I don't even want to imagine the defensive ability and destructive ability they would have now.
Overall, titans still are just really overpowered in terms of shielding and they need to be made actually fightable. Smaller ships still don't stand a chance except in massive swarms.
Comr4de and I have repeatedly reached out to several of the devs about this for many weeks now, but most of the time they have either dismissed us or denied that this is a major issue. One proposed solution was to possibly split shield tankage and regen between two different types of blocks, but that does not solve the issue one bit; the issue is tankage itself needs to be changed to curve more appropriately with the more blocks you add.
I had thought this update was supposed to fix the issue of giganticism, but i see that's not what happened at all. There is no incentive to use a smaller ship when the other factions around you are using giant behemoths that your ship cannot hope to de-shield before it gets obliterated itself. So what do you do? Play along in this stupid arms race and build the biggest ship you can, and after all, it's the only way to win.
So how can this be fixed?
The shield flat-rate needs to be significantly weakened. They need to be put on a continuously-decreasing curve. This works well considering ships scale exponentially in useable space the bigger they get. This way, a 200-meter ship with 20 million shields scales well and has a better chance against an 800-meter ship with 100 million shields. Say (and I'm just throwing this out there as an example; I don't necessarily agree with these numbers), a 10-shield-per-block flat rate (10x less than what it currently is), and have it hit its flat rate after around 20 or so million shields, which is roughly what my ship (a capital ship a fair distance below titan tier) has.
I don't mean to insult the devs or anyone else with this, but, I find it very appalling they have let such a big issue go so untouched for so long. If they REALLY played the game against REAL military factions, like the DFN, Vaygr and Tartaran Empire, there is no way they couldn't see the obvious issue that the ships are for all intents and purposes invincible! I deal with some of these factions and their very large 300-to-600-meter warships almost on a daily basis, and the only ships that can really beat their titans in online PvP are other titans.
This is a HUGE problem. And I want schema to see it too, and I want him to fix this so that titans are still useful but not the ends-all, wins-all means to Starmade combat.