I built a base on this planet earlier. Now which side is it on...
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I'm sure we've all been there, and in a lot of other situations where some additional information would have been very useful. In this thread I'll be outlining several ideas for better informational systems in Starmade. Feel free to add your own ideas. I may even edit them into the OP.
TL;DR : Starmade should have the following:
The current map is hard to read and buggy. First of all, there is no depth perception. It's hard to tell if my cursor is on or in front of something. Second, while there appears to be some attempt at a function to show the coordinates of the sectors (press c I believe), I can't make out how it's supposed to work. It just isn't user friendly.
Here's what I'd like to see. First, change the straight-front view to a trimetric view (google this before commenting please). This will keep enough of the front of the cube turned toward you to make it obvious which key to press to move the cursor. Second, display information about the sector the cursor is on in a clear and user-friendly manner without having to hold down a key that no one knows about:
Change to trimetric view (again, google if you don't know EXACTLY what that means or I'll make fun of you.)
Add information about the system the cursor is on:
Currently in game, there is a small, cryptic square display in the upper right corner of the screen. I really don't know how it is meant to be read.
To map points in three dimensions on a two-dimensional display, visual cues are needed to emulate depth perception. This can be accomplished by displaying the x and y axes as a wireframe disk with lines running from the disk up or down to each "blip" on the sensors.
The display should also be much larger than the current one (or better yet configurable in the options panel) to make it clearly readable.
Planetary Navigation
Now where'd I build that base camp….?
Press a key with a planet selected to toggle the planetary nav HUD.
This serves to show how far off the nose you are drifting. In real life fighter jets, this is displayed on the HUD as the flight path seldom veers far from the nose. In a space ship however, this will not work as the flight vector might be somewhere behind you!
A small, circular instrument should be added opposite the radar. In the center is a white dot.
...
...
...???
I'm sure we've all been there, and in a lot of other situations where some additional information would have been very useful. In this thread I'll be outlining several ideas for better informational systems in Starmade. Feel free to add your own ideas. I may even edit them into the OP.
TL;DR : Starmade should have the following:
- Better map that also maps systems
- A short-range scan display that is actually useful
- Planetary navigation/location instruments
- Flight path indicator
The current map is hard to read and buggy. First of all, there is no depth perception. It's hard to tell if my cursor is on or in front of something. Second, while there appears to be some attempt at a function to show the coordinates of the sectors (press c I believe), I can't make out how it's supposed to work. It just isn't user friendly.
Here's what I'd like to see. First, change the straight-front view to a trimetric view (google this before commenting please). This will keep enough of the front of the cube turned toward you to make it obvious which key to press to move the cursor. Second, display information about the sector the cursor is on in a clear and user-friendly manner without having to hold down a key that no one knows about:
- Presence of a planet, its type, and faction standing if applicable
- Presence of a station and faction standing if applicable
- Presence of a capital vessel(s) and faction standing if applicable
- Whether or not the sector is in range of your ship's jump drive (if player is in a ship), and any info relevant to hyperspace travel
- In the future, such information might be enhanced or limited by on-board sensor arrays (not important now; we need to get stuff "fixed" first)
Change to trimetric view (again, google if you don't know EXACTLY what that means or I'll make fun of you.)
Add information about the system the cursor is on:
- x, y, z coordinates of the system
- System name (this is more wishful thinking, but I'd like to see systems become namable)
- Type of system (void or star system). Place a graphical star icon in star systems.
- Number of planets (and maybe types) if any
- (possibly) limited info about faction presence in the system, such as presence of claimed planets and factioned stations. Presence should be displayed, not actual (sector) location.
- Presence of jump gates in the system, and any info relevant to hyperspace travel
Currently in game, there is a small, cryptic square display in the upper right corner of the screen. I really don't know how it is meant to be read.
To map points in three dimensions on a two-dimensional display, visual cues are needed to emulate depth perception. This can be accomplished by displaying the x and y axes as a wireframe disk with lines running from the disk up or down to each "blip" on the sensors.
The display should also be much larger than the current one (or better yet configurable in the options panel) to make it clearly readable.
Planetary Navigation
Now where'd I build that base camp….?
Press a key with a planet selected to toggle the planetary nav HUD.
- Segments are numbered (might be overwritable by names in future). This is the most useful feature.
- Poles and axis, direction, and speed of rotation are displayed. This is less useful, but is interesting and immersing.
- Planet type, approximate planet mass, and other information may be displayed as well.
This serves to show how far off the nose you are drifting. In real life fighter jets, this is displayed on the HUD as the flight path seldom veers far from the nose. In a space ship however, this will not work as the flight vector might be somewhere behind you!
A small, circular instrument should be added opposite the radar. In the center is a white dot.
- When the ship is at rest or moving straight forward, nothing else displays.
- When the ship is moving straight backward, the dot turns orange.
- When the ship is moving slightly or mostly forward, a yellow dot appears on the display. Its position indicates how far off the nose the flight path is.
- When the ship is moving slightly or mostly backward, a similar orange dot appears showing how far off the "tail" the flight path is.