A calculator!
Simple, right? Well, I thought so too. You will be able to select block/item you want to craft, how many of that block/item you want, and then you can calculate how many capsules, ores or shards you need in total.
A different kind of filter
Also, I think that we need a different kind of sorting. I suggested it before, but here it is again:
A block that will collect items, and only send items out when it has reached a certain amount of one or more items. Combined with the new filtering, this would make for really easy setups with just a few micro assemblers and refineries.
The difference obviously is that it doesn't send things per cycle, but when it has reached a certain amount of multiple resources. You could set it to only send items out when those items all have reached a certain amount. For example, you could set the block to only send 30 nacht capsules and 6 metal meshes out when there are 30 nacht capsules and 6 metal meshes in the filter block.
This should also work with a multiplied amount of items, so if you set it to only send nacht capsules out when there are 30 of them, and you were to put 3000 capsules in, it would send all 3000 capsules at once.
Edit: This function could also be added by creating a function for the storages, like a checkbox to say you only want it to take the amount of blocks if they are already there.
(Better and easier, so I prefer the checkbox.)
Edit 2: The current filter could be shown on a display module by linking it.
Simpler view of large recipes
Break larger crafting recipes up in multiple pages. Each page would have a different level of the crafting recipe. A level would be a main block, like an active processor or a different block that has a lot of levels in the crafting recipe. It could be configured which block/item would create a new page.
The names of the blocks needed could be viewed from tabs.
There should also be a general overview, with the blocks/items with large recipes don't have their recipe shown. Instead they would be a quick link to the page with the corresponding block/item.
A way to display a recipe
Easy enough (I think). Just a new recipe display module, or a new function on the display module. They should be able to be grouped together to create a bigger display. (I prefer the function for the display module.)
Edit: The display should also be able to be linked to a factory to display it's current recipe.
A better way to make notes (for a list of things to mine)
What do you need when you go mining? A list of things you need of course! With this you will never forget what you need to remember. Always forget what you need? Well now you will have something that remembers it for you!
Simple, right? Well, I thought so too. You will be able to select block/item you want to craft, how many of that block/item you want, and then you can calculate how many capsules, ores or shards you need in total.
A different kind of filter
Also, I think that we need a different kind of sorting. I suggested it before, but here it is again:
A block that will collect items, and only send items out when it has reached a certain amount of one or more items. Combined with the new filtering, this would make for really easy setups with just a few micro assemblers and refineries.
The difference obviously is that it doesn't send things per cycle, but when it has reached a certain amount of multiple resources. You could set it to only send items out when those items all have reached a certain amount. For example, you could set the block to only send 30 nacht capsules and 6 metal meshes out when there are 30 nacht capsules and 6 metal meshes in the filter block.
This should also work with a multiplied amount of items, so if you set it to only send nacht capsules out when there are 30 of them, and you were to put 3000 capsules in, it would send all 3000 capsules at once.
Edit: This function could also be added by creating a function for the storages, like a checkbox to say you only want it to take the amount of blocks if they are already there.
(Better and easier, so I prefer the checkbox.)
Edit 2: The current filter could be shown on a display module by linking it.
Simpler view of large recipes
Break larger crafting recipes up in multiple pages. Each page would have a different level of the crafting recipe. A level would be a main block, like an active processor or a different block that has a lot of levels in the crafting recipe. It could be configured which block/item would create a new page.
The names of the blocks needed could be viewed from tabs.
There should also be a general overview, with the blocks/items with large recipes don't have their recipe shown. Instead they would be a quick link to the page with the corresponding block/item.
A way to display a recipe
Easy enough (I think). Just a new recipe display module, or a new function on the display module. They should be able to be grouped together to create a bigger display. (I prefer the function for the display module.)
Edit: The display should also be able to be linked to a factory to display it's current recipe.
A better way to make notes (for a list of things to mine)
What do you need when you go mining? A list of things you need of course! With this you will never forget what you need to remember. Always forget what you need? Well now you will have something that remembers it for you!
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