Heat-Level : of your ship
Heat-energy : is not utterly evil in the future!
Dissipation : Cubes have a high mass in a small area, and exactly that now penalizes filled cubes!
scale * 2 = area * 4 = volume * 8
4/8 = 1/2 natural heat dissipation over hull area.
We don't even have to introduce artificial limits!
100*100*100 = 1'000'000
> 100*100*6 = 60''000 surface
> 100/6 blocks surface per volume block (if it is has no empty space).
1'000''000 volume == 500*50*40
> 500*50*2 + 500*40*2 + 50*40*2
> 94'000 blocks surface == 157% of a cube
Don't want that? just put ^(3/2) to heat dissipation
Inertia : is a different story
increases with
- sun level
- using energy (especially weapons and thrusters)
- entering an atmosphere
- using some type of power generation may cause heat
- Naturally over surface area.
- With blocks that regenerate energy out of heat (StarMade isn't the 20..21th century!)
Heat-energy : is not utterly evil in the future!
You can use that heat to re-generate energy!
They will however never be redundant with our current reactor!
- Heat generators are very cheap (1/4 to 1/8 the cost of a reactor) but not that efficient (1/2 to 1/3 production)
They will however never be redundant with our current reactor!
Disadvantages (over reactors)
I hope there will be a 50% : 50% distribution of resources into production of reactors and heat-regenerators.- will take more space for equal power (re)generation [ . . . . . ]
- require heat to work (more efficient the hotter your ship) ( what the hell!)
- Very cheap (good for early crafting too) [ $$$ €€€ £££ ]
- They can keep your ship cooled ( cool!)
- Good for Role-play
- To buff your power-storage (stop heat energy from leaving your ship).
- To power solar-stations
Dissipation : Cubes have a high mass in a small area, and exactly that now penalizes filled cubes!
scale * 2 = area * 4 = volume * 8
4/8 = 1/2 natural heat dissipation over hull area.
We don't even have to introduce artificial limits!
100*100*100 = 1'000'000
> 100*100*6 = 60''000 surface
> 100/6 blocks surface per volume block (if it is has no empty space).
1'000''000 volume == 500*50*40
> 500*50*2 + 500*40*2 + 50*40*2
> 94'000 blocks surface == 157% of a cube
Don't want that? just put ^(3/2) to heat dissipation
Inertia : is a different story
I previously suggested to make
And it would really help!
- the total turn rate based on mass
- use dimensions ratios to decide how to split "total turn rate" ==> turn+roll+pitch ratios
And it would really help!
If you like it, keep it bumped!
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