Other games with unique features that fit in Starmade

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    ITT: We list games and what they are doing right and what starmade can learn from them.
    My turn first: dreadnought
    -Gigantism with no issues: There are giant ships and there are small ships, and when you watch the video you will notice small ships are actually more survivable than larger ships, since they don't get target so often.
    -Short warps: Yup, this feature is quite creative IMO; a short warp that allows you to quickly jump a short distance in or out of battle.
    -Shields: A "raise shields" button would be nice in Starmade too. Plus, look at those shield bubbles.
    -Actual energy reserves: Most ships in Starmade nowadays can just fire indefinitely without worry of energy regen. A way to change that would maybe be increase power cap but decrease power gen.
     
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    you would have to increase power gen cap for stations and probably hyperdrive ships so little ships and other ships have somewhere to charge it will also make so there probably be fuelling stations. Something I think is unique about starmade is you can build a space ship and you have to build your ship so the core is protected
     
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    A "raise shields" button would be nice in Starmade too. Plus, look at those shield bubbles.
    If you connect all the shield modules on a ship to one activation module, you have yourself a shield controller.

    Sincerely,
    AdmiralGialAckbar00
    StarMade Dock Messenger
    Alliance to Restore the Republic
     
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    Sincerely,
    AdmiralGialAckbar00
    StarMade Dock Messenger
    Alliance to Restore the Republic
    Why don't you put that text in your signature?


    I understand that we're duelling with it, but Space engineers has quite a few features I'd like to see in starmade:

    Wheels/vehicle system.
    Of course for this we'd need improved planets, but it could be very useful for large stations/ships, and might be more stable than a rail system.

    Fuel system:
    This may be controversial, but maybe if we put it only in a separate 'survival mode'? I personally like the idea of finding a rock to mine fuel. Might stop all the ships designed to kill GOD HERSELF, balancing the game out a little.

    Pistons.
    What better way to raise your ship from its dock, all badass style? You could even use it as an impromptu lift. Especially useful, seeing as the current plexlifter is all but useless. I also like the idea of customisable systems: Instead of having a red light seperate you just select the normal light and add red to it.

    Small blocks for small ships.
    Before you make a ship in the SE, it asks you if you want to make a large ship, a small ship or a station. It gives you smaller blocks for small ships. Making a small or even medium-sized fighter is simply not possible in SM due to all blocks being 1M cubed. Instead we have ships trying to out-Freud each other in a contest of 'who has the biggest metaphore?' because if you try to make a fighter in SM you will find yourself quickly regretting it before the good ship XxX_DEATHKILLER_XxX_sKRlEkCz_rULZ_420 launches a small (for this game) missile burst at you.

    And of course: CHAIRS. Can someone tell me why we don't have chairs? Seriously? People act like it'll take years of programming and animation but we all know it won't and you know it will look better than the occasional 'spaz out' animation we still get sometimes. You don't even have to animate it, just have the interactee 'snap to' the chair.
     
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    Its sad to say everything posted here is likely never going to be read by the devs :(
     
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    ...

    Wheels/vehicle system.

    Of course for this we'd need improved planets, but it could be very useful for large stations/ships, and might be more stable than a rail system.
    ...

    Pistons.
    What better way to raise your ship from its dock, all badass style? You could even use it as an impromptu lift. Especially useful, seeing as the current plexlifter is all but useless. I also like the idea of customisable systems: Instead of having a red light seperate you just select the normal light and add red to it.

    ...

    And of course: CHAIRS. Can someone tell me why we don't have chairs? Seriously? People act like it'll take years of programming and animation but we all know it won't and you know it will look better than the occasional 'spaz out' animation we still get sometimes. You don't even have to animate it, just have the interactee 'snap to' the chair.
    Moving blocks have been confirmed. It will most likely include pistons, and one can hope that that means we also get wheels.

    As for the chairs: they are probably going to be added in the future, and I hope it will be with the hp update (because the core isn't going the central part of the ship anymore).

    Edit: Loads of combat problems will be fixed with the hp update too.
     
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    Moving blocks have been confirmed. It will most likely include pistons, and one can hope that that means we also get wheels.

    As for the chairs: they are probably going to be added in the future, and I hope it will be with the hp update (because the core isn't going the central part of the ship anymore).

    Edit: Loads of combat problems will be fixed with the hp update too.
    hell I think the HP update should be the devs' priority right now
     

    jayman38

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    I think we need some sort of annoying tribble-like creature that floats around on-board ships, seems cute at first, and gets into trouble.



    http://wiki.alioth.net/index.php/Trumble


    Also, similar to the game Privateer, there needs to be "quests" where the price at remote stations of certain random goods rises unexpectedly for whatever reason. (E.g. Solar flares at 7,7,7; shelter building is leading to regular grey hull, regular grey tetra, regular grey penta, etc. shortage and price hike at the shops at 3,8,12; 13,4,13; and at 14,7,7. Another example: Manufacturing has taken off at the planet at -15,-3,-22. Prices on factories, refineries, and raw materials (ores, shards, and such) have exploded at the nearby shop at -15,-4,-21.) If you have a chance to get to the target shop in time, you'll get paid a supremely high price for the needed goods delivered.
     
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    I think we need some sort of annoying tribble-like creature that floats around on-board ships, seems cute at first, and gets into trouble.



    http://wiki.alioth.net/index.php/Trumble


    Also, similar to the game Privateer, there needs to be "quests" where the price at remote stations of certain random goods rises unexpectedly for whatever reason. (E.g. Solar flares at 7,7,7; shelter building is leading to regular grey hull, regular grey tetra, regular grey penta, etc. shortage and price hike at the shops at 3,8,12; 13,4,13; and at 14,7,7. Another example: Manufacturing has taken off at the planet at -15,-3,-22. Prices on factories, refineries, and raw materials (ores, shards, and such) have exploded at the nearby shop at -15,-4,-21.) If you have a chance to get to the target shop in time, you'll get paid a supremely high price for the needed goods delivered.
    your suggestion would not only require shops to be easily differentiated from one another, but also have them easily located which currently is not the case. The first problem could be solved by changing the naming of shops so they are named after the sector they are in, while the second would require shops to be less frequent ( ever been in a situation where there are multiple shops within a 2km radius?)
     

    NeonSturm

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    your suggestion would not only require shops to be easily differentiated from one another, but also have them easily located which currently is not the case. The first problem could be solved by changing the naming of shops so they are named after the sector they are in, while the second would require shops to be less frequent ( ever been in a situation where there are multiple shops within a 2km radius?)
    For orientation on ground, humans use 1 point to define your horizontal angle. Then you usually walk in one direction to this 1 point (sun, star, imaginary point got by doing calculations or bets on other points - like the point on the horizon where the sun is the highest is a bet...)

    But for orientation in StarMade space, you need not only more points, but also know how much you turned after looking at these (on earth a global gravity helps you)

    If Sun-Systems would be discs with planets on a position along their elliptic path, you could guess a plane and have not only suns as fixed points of orientation.​


    For the "where is the next shop" issue, just either give each shop displays listing positions of every shop in the sun-system and the closest from the next system (and maybe info about size, type, owner of planets?).
     

    jayman38

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    your suggestion would not only require shops to be easily differentiated from one another, but also have them easily located which currently is not the case. The first problem could be solved by changing the naming of shops so they are named after the sector they are in, while the second would require shops to be less frequent ( ever been in a situation where there are multiple shops within a 2km radius?)
    Nonsense. There is only one shop per sector coordinate. As long as the sector coordinates are in the quest, and if the quest is stored for later reference, you can go straight to the affected shop(s) via waypoint. (I love it when there are multiple shops in a close-range radius. Buy low, sell high!)

    Edit: If you change the sector size without resetting the universe, I can see how you might get multiple shops per sector coordinate, but that's not the quest-giver's problem. That's a problem with the server admin.
     
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    the shop at sector 2.2.2 should have a stargate that everybody can connect to so we have a trading hub
     

    NeonSturm

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    the shop at sector 2.2.2 should have a stargate that everybody can connect to so we have a trading hub
    If that's possible.

    I think it is funny that we enter the source into the destination.