- Joined
- Jun 28, 2013
- Messages
- 574
- Reaction score
- 153
ITT: We list games and what they are doing right and what starmade can learn from them.
My turn first: dreadnought
My turn first: dreadnought
-Gigantism with no issues: There are giant ships and there are small ships, and when you watch the video you will notice small ships are actually more survivable than larger ships, since they don't get target so often.
-Short warps: Yup, this feature is quite creative IMO; a short warp that allows you to quickly jump a short distance in or out of battle.
-Shields: A "raise shields" button would be nice in Starmade too. Plus, look at those shield bubbles.
-Actual energy reserves: Most ships in Starmade nowadays can just fire indefinitely without worry of energy regen. A way to change that would maybe be increase power cap but decrease power gen.
-Short warps: Yup, this feature is quite creative IMO; a short warp that allows you to quickly jump a short distance in or out of battle.
-Shields: A "raise shields" button would be nice in Starmade too. Plus, look at those shield bubbles.
-Actual energy reserves: Most ships in Starmade nowadays can just fire indefinitely without worry of energy regen. A way to change that would maybe be increase power cap but decrease power gen.