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- Aug 26, 2013
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So, am I correct in saying that right now ship hulls die on to much impact if the "collision damage" setting is turned on? What if ship hulls and how we use them was rethought?
I want a type of ship hull that withstands heat and energy impact but does not take direct collision well at all. Then I want a type of ship-hull which will actually crumple back on impact with a missiles or ships, slowing the host ship and preventing massive damage to the frontal systems. I think this two-fold system would make for some really interesting ship designs (large crumple zones combined with layers of refractive hull instead of lots of layers) and would also promote the use of more than one type of hull and more than one type of weapon, ultimately making ship design and ship battles more interesting.
Right now, there is no advantage to having normal hull on your ship other than cost. Lets make those titan battles so much more interesting. Ramming speed?
EDIT: This is a post lower down which summarizes the idea better:
Instead of the current hull system, we use a new system using the current id's, and maybe add another level which would use up some id's I know, but it was bound to happen eventually if schema ever plans to make a third level of hull.
First level of hull: energy dispersion hull
Please "Agree" if you agree!
I want a type of ship hull that withstands heat and energy impact but does not take direct collision well at all. Then I want a type of ship-hull which will actually crumple back on impact with a missiles or ships, slowing the host ship and preventing massive damage to the frontal systems. I think this two-fold system would make for some really interesting ship designs (large crumple zones combined with layers of refractive hull instead of lots of layers) and would also promote the use of more than one type of hull and more than one type of weapon, ultimately making ship design and ship battles more interesting.
Right now, there is no advantage to having normal hull on your ship other than cost. Lets make those titan battles so much more interesting. Ramming speed?
EDIT: This is a post lower down which summarizes the idea better:
Instead of the current hull system, we use a new system using the current id's, and maybe add another level which would use up some id's I know, but it was bound to happen eventually if schema ever plans to make a third level of hull.
First level of hull: energy dispersion hull
- disperses energy from weapons taking normal damage
- collision damages the blocks alot
- missiles are deadly
- does not disperse weapons well, taking massive damage
- On collision with object or rocket, instead of taking heavy damage the block calculates an orthogonal space to jump to, such as the space directly behind it.
- If it is empty then it takes minimal damage
- if there is a block there, the block takes heavy damage
- This effect also slows down both ships reducing overall collision damage
- takes minimal damage from weapons
- takes minimal heat damage
- on collision, block takes minimal damage but gets pushed back/gives damage to blocks behind it massively slowing opponent and possibly giving both ships minimal interior damage depending on the slowdown speed/g-forces.
Please "Agree" if you agree!
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