- Joined
- Aug 26, 2013
- Messages
- 56
- Reaction score
- 16
So I heard rumors floating around that the universe structure is about to be rewritten. I don't know how severely the structure is going to be changed, but considering FTL and super small sectors and real dodecahedron planets and helmets and new base designs, I have some suggestions!
EDIT: some thought that this sounds demanding, and I apologize! These are suggestions, not demands. I love this game and schema too!
I will try to keep this short!
1. Universe map
I will leave this subject to its thread, but what I am about to describe necessitates something like this.
2. Gas
I think this is probably planned already. I want REAL gas. I want gas that is on a per-block basis, not some shape or cloud model. This means planet atmospheres that burn up fast moving objects, spaceship life support, short-range oxygen for player helmets, and an entirely new space battle strategy and ship design system. Pressurized chambers.
3. BIG sectors
I want the sector size to be massive. This is not to say that I want it to not be optional, but it would be great if the norm was more than twice what it is now. This would give some purpose to FTL while making gameplay much more expansive and much less of the same thing.
EDIT: There is some confusion about what I mean here. I think the starmade universe structure should be redesigned with bigger sector-defaults in mind. The current system gets very boring when sectors are enlarged (no offence upholders of the current system) so I thought that this suggestion made sense. Hopefully this helps!
4. Hyperspace EDIT: this section was uninformed! My bad!
I don't know how FTL is going to work, but I think it would be interesting if there were more than one way to use it. Teleportation is not nearly as cool as navigating hyperspace beacons through wormholes. Maybe this is too difficult, but at least make more than one level of warp-drive.
5. REAL planets
I know, we now have cooler planets, but I still would love to see planets that take up an entire sector, and load seamlessly in chunks slowly getting more detailed, and look awesome from far away, and have expansive biome networks, and can have more than one player base on them, and are almost impossible to destroy, and have gravity that pulls ships towards them, and can have satellites and stations orbiting them. That would be just so cool! I know that it is EXTREMELY difficult to make large things not laggy, but I am sure that schema can work something out that renders the planet surface realistically, but not entirely accurately, until you get close enough to see it. Maybe a blur factor using the same fractal used for the surface generation as a generated texture. Seamless ground to atmosphere to space transitions are arguably the coolest thing next to realistic space battles. I want to have nothing to do with planets until they are planet-sized.
6. Accurate storage
This again may be planned, and I will leave it to its thread.
That went longer than I hoped. Any ideas/improvements/other universe structure points?
EDIT: some thought that this sounds demanding, and I apologize! These are suggestions, not demands. I love this game and schema too!
I will try to keep this short!
1. Universe map
I will leave this subject to its thread, but what I am about to describe necessitates something like this.
2. Gas
I think this is probably planned already. I want REAL gas. I want gas that is on a per-block basis, not some shape or cloud model. This means planet atmospheres that burn up fast moving objects, spaceship life support, short-range oxygen for player helmets, and an entirely new space battle strategy and ship design system. Pressurized chambers.
3. BIG sectors
I want the sector size to be massive. This is not to say that I want it to not be optional, but it would be great if the norm was more than twice what it is now. This would give some purpose to FTL while making gameplay much more expansive and much less of the same thing.
EDIT: There is some confusion about what I mean here. I think the starmade universe structure should be redesigned with bigger sector-defaults in mind. The current system gets very boring when sectors are enlarged (no offence upholders of the current system) so I thought that this suggestion made sense. Hopefully this helps!
4. Hyperspace EDIT: this section was uninformed! My bad!
I don't know how FTL is going to work, but I think it would be interesting if there were more than one way to use it. Teleportation is not nearly as cool as navigating hyperspace beacons through wormholes. Maybe this is too difficult, but at least make more than one level of warp-drive.
5. REAL planets
I know, we now have cooler planets, but I still would love to see planets that take up an entire sector, and load seamlessly in chunks slowly getting more detailed, and look awesome from far away, and have expansive biome networks, and can have more than one player base on them, and are almost impossible to destroy, and have gravity that pulls ships towards them, and can have satellites and stations orbiting them. That would be just so cool! I know that it is EXTREMELY difficult to make large things not laggy, but I am sure that schema can work something out that renders the planet surface realistically, but not entirely accurately, until you get close enough to see it. Maybe a blur factor using the same fractal used for the surface generation as a generated texture. Seamless ground to atmosphere to space transitions are arguably the coolest thing next to realistic space battles. I want to have nothing to do with planets until they are planet-sized.
6. Accurate storage
This again may be planned, and I will leave it to its thread.
That went longer than I hoped. Any ideas/improvements/other universe structure points?
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