- Joined
- Aug 7, 2013
- Messages
- 200
- Reaction score
- 21
I was thinking that shotgun weapons should have a damage increase compared to the other weapons because right now they are pretty much useless(Minus missiles). And because you can achieve the same dps for something that has a higher accuracy and range shotguns are never used. So a buff to damage is needed. I was thinking something along the line of a 300-400% increase in damage if all projectiles hit. That brings me to my other suggestion critical hits.
Critical hits should have a certain percentage of times it could happen. As in lets say a 10% critical hit, and weapon would have a critical hit every ten shots or so. The type of weapons would effect your critical hit chance. With shotguns and sniper weapons a higher critical hit chance should happen. And as reload increases so should critical hit chance. That makes weapons that fire rapidly (AMC slave) have lower hit chances due to more projectiles fired. I have said all of that but I haven't even explained what a critical hit does. A critical hit to an enemy will cause the projectile to do double damage. The critical hit chances will make it so that ships now do not have a set dps or they instead have a maximum and minimum dps fired. So no longer will it be totally about size (Yes size will still matter you can't have a 1k mass ship against a 100k mass ship, I am talking about similarly sized ships.) it will be about luck and the skill of the pilot.
Critical hits should have a certain percentage of times it could happen. As in lets say a 10% critical hit, and weapon would have a critical hit every ten shots or so. The type of weapons would effect your critical hit chance. With shotguns and sniper weapons a higher critical hit chance should happen. And as reload increases so should critical hit chance. That makes weapons that fire rapidly (AMC slave) have lower hit chances due to more projectiles fired. I have said all of that but I haven't even explained what a critical hit does. A critical hit to an enemy will cause the projectile to do double damage. The critical hit chances will make it so that ships now do not have a set dps or they instead have a maximum and minimum dps fired. So no longer will it be totally about size (Yes size will still matter you can't have a 1k mass ship against a 100k mass ship, I am talking about similarly sized ships.) it will be about luck and the skill of the pilot.