- Joined
- May 5, 2014
- Messages
- 240
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- 191
You're confusing capital ships with flagships dude, there's a significant difference.If you can have more than one of these ships it is not your capital.
You're confusing capital ships with flagships dude, there's a significant difference.If you can have more than one of these ships it is not your capital.
True, corrected my postYou're confusing capital ships with flagships dude, there's a significant difference.
If you can have more than one of these ships it is not your flagship.
Maybe your operational base =/= a flagship. Flagship == most technological advanced ship or ship with a glory history.
Sadly you are not encouraged to have lower tech in all ships but your flagship.
Got an idea about prototype/flag ships
No, it doesn't. Lower max speed means longer travel time, which means one has to pay more for crew wages, food, life support and so on.It does from an economic perspective
Fighters could even escape a faster titan. Simply make a U-turn and laugh about the titan's low turn rate. By the time the titan has turned and is ready for ludicrous speed the fighter should be out of sensor range.It also makes sense from a balance perspective:
Small ships need to be able to escape, thus you put higher quality items into them, getting this tiny % extra thrust.
From a physics perspective it makes the least sense. There are no tidal forces in space. Diminishing returns result in a lower acceleration, not in a lower maximum speed.And it makes sense from a physics perspective:
IRL we can't build ships >an aircraft carrier. The larger they are, the more they risk to break apart by tidal forces.
We also can't build ion-thrusters for long space ships, because their thrust force is dependent on surface area. Larger ships would have not more profit -> more diminishing returns
How is this even related to max speed?We wouldn't build huge ships, because they wouldn't be able to rotate fast enough for the manoeuvres we need them for, thus they would need at least 3-4 90° thrusters to be somewhat use-full and 6 90° to have most of them being able to thrust in the chosen direction
-> dependent on technology maybe too much dead mass.
Do you even know the difference between speed and acceleration? Bigger ships do of course need more energy to accelerate, but this in way limit the maximum speed.It also makes sense from a Newtonian perspective that ships are faster than big ones when near them:
If humans stay on a conveyor belt, they don't need own energy to start moving.
Small ships may have similar technologies (tractor rays) which are more efficient are far more compact than using own propulsion.
int maxSpeedFrom(speed, distance, force /*acceleration==deceleration*/){
var d = distance /* - distance without acceleration*/
var a = distance / 2 //= distance / (acceleration + deceleration part)
if( mass = constant )
{
var time = a / avg(0, 1*force)
return time*force
}
else /* mass != constant */
{
var time = a / avg(0, sqrt(1*force))
return sqrt( time*force )
}
}
You reach only that much top speed.How is this even related to max speed?
That's amazing... Now Schema just needs to have a skybox effect while warping.I was thinking this won't come until maybe next next next build
I am surprised when I saw this is already in the dev build
http://www.twitch.tv/mushroomfleet/b/561988636
Won't work. Notice that flagship equipment lowers a flagship's MAX SPEED, not just thrust.Yay! Someone mentioned motion beams! Am I seriously the only one who realises that flag ships are still just ships, and thus able to be affected by push and pull. I would just build a ship with loads of push weapons, get it inside my flag ship, and fire away!
How about dock the flagship to a platform then use a tug to drag the platform??? Or the platform can move by itselfThat's amazing... Now Schema just needs to have a skybox effect while warping.
Won't work. Notice that flagship equipment lowers a flagship's MAX SPEED, not just thrust.
Just have the tug itself be able to dock to the ship and drag it along when the capital enters Hyperdrive. It does limit what you can do with a section of the ship exterior since the tug will need to be not much under half of the dimensions of the ship in any direction, but seems like it should be doable.But how would you hyper-drive the dock @Gamel
I guess schema will make the dock of capitals also a temporary station :pJust have the tug itself be able to dock to the ship and drag it along when the capital enters Hyperdrive. It does limit what you can do with a section of the ship exterior since the tug will need to be not much under half of the dimensions of the ship in any direction, but seems like it should be doable.
A cooldown time sounds highly doableOr he could just make it so that hyperdrive doesn't work on a ship if that ship is docked to another ship (or station). That way we can still have the interesting aspect of tugging. He should also make it that there is a cooldown after undocking to activate the hyperdrive. That way it isn't just a simple dock, move, undock and activate the hyperdrive to escape enemy fire, but you have to wait a while to be able to use the hyperdrive, and thus you would have to fight of the enemis for a while.
Everyone is freaking out over FTL (Which is going to be amazing don't get me wrong) and I'm over here excited about finally making my Pod Racers hover, and then making a track for them. :DAnti-Gravity Module (self buff)
- This system will allow your ship to hover in the gravity of a planet
The tiny ship probably doesn't have enough hyperdrive capacity to haul a capital. Anyway, who here wants to make a gate that looks likeNot sure if this ha been brought up (internet took 5 mins to load 1 page, not loading anymore) what would happen if you have a tiny ship with the hyperdrive and negative effects of hyperdrive, and dock that? When you execute the current tp comand from a docked entity, everything gets dragged along, I assume the hyperdrive is the same, with a fancy effect as well.
I'll just leave this here...That's amazing... Now Schema just needs to have a skybox effect while warping.