When I first played Starmade, one thing seemed exeptionally odd to me: no matter how hard you try, how many thrusters and in which shapes do you place, your ship's maximum speed will be the same. Now I'm suggesting to fix that. How do I see the solution:
Each parallelepiped of thrusters (completely filled, not hollow) will provide the ship with thrust, defined by the size of it's projection on the Y-Z plane, but only until maximum speed, defined, in it's turn, by the X-size of the parallelepiped, is reached.
So, basically, if the thrusters of your ship can be divided into three parallelepipeds like this:
{l1=5; w1=1; h1=1}, {l2=1; w2=5; h2=3}, {l3=3; w3=2; h3=2},
where l, w and h correspond to the sizes in X, Z, and Y axes respectively,
then each engine of the above will result in following thrust:
1:{f1=1*t; v1=5*a}, 2:{f2=5*3*t; v2=1*a}, 3:{f3=2*3*t; v3=3*a},
where 'f' is the thrust of each group, 'v' is max speed, beyond which the corresponding group will not add any acceleration at all, 't' and 'a' are base thrust and some speed value respectively.
With theese (above) thrusters, the ship will have:
1+2*3+5*3=22t of force while speed is less of equal 1a;
1+2*3=7t of force while speed is less or equal 3a;
1t of force while speed is less or equal 5a;
As a final word, the 'max speed' of the ship in this system can also be calculated not only lineraly, but, as an alternative, tangentially, or even exponentially.
Each parallelepiped of thrusters (completely filled, not hollow) will provide the ship with thrust, defined by the size of it's projection on the Y-Z plane, but only until maximum speed, defined, in it's turn, by the X-size of the parallelepiped, is reached.
So, basically, if the thrusters of your ship can be divided into three parallelepipeds like this:
{l1=5; w1=1; h1=1}, {l2=1; w2=5; h2=3}, {l3=3; w3=2; h3=2},
where l, w and h correspond to the sizes in X, Z, and Y axes respectively,
then each engine of the above will result in following thrust:
1:{f1=1*t; v1=5*a}, 2:{f2=5*3*t; v2=1*a}, 3:{f3=2*3*t; v3=3*a},
where 'f' is the thrust of each group, 'v' is max speed, beyond which the corresponding group will not add any acceleration at all, 't' and 'a' are base thrust and some speed value respectively.
With theese (above) thrusters, the ship will have:
1+2*3+5*3=22t of force while speed is less of equal 1a;
1+2*3=7t of force while speed is less or equal 3a;
1t of force while speed is less or equal 5a;
As a final word, the 'max speed' of the ship in this system can also be calculated not only lineraly, but, as an alternative, tangentially, or even exponentially.