Build Idea: Scatter Pack shuttles / Chaff

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    I was watching a few videos on the logic modules and how some people are messing around with them. One such video was a guy who set up a small escape pod that launched a docked ship out into space after pushing a button which I thought was kinda cool. Then it got me thinking, so I wanted to ask here if what I was thinking was even possible and if so, would it be effective at all.

    The idea would be to have a a few dozen small shuttles or drones set up along exit ports of your ship. These would have the bare minimum number of blocks to contain an AI unit, one missile weapon with accompanying multi warhead modifier, and faction module for friend of foe capability, and just enough engine and storage modules to make it work.

    Once you get in combat, exit your core temporarily and push a launch button. Then get back in your core to control your primary ship. Meanwhile your main ship launches dozens of these tiny ships which begin launching cluster packs of small missiles at enemy ships while hopefully cluttering up enemy targeting with the new small ship contacts.

    Possible, viable?
     
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    Possibly viable yes, but we won't know how well it works until someone tests it. Someone might have done allready as i saw someone suggest something similar, but was mainly just intended to decrease your chances of getting targeted, they wheren't thinking about using it offensively.
     
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    Zero_Sen did this a while back on our sever. It started with regular chaff: Core + AI module. Which worked incredibly well for diverting the targeting sensors of the day.

    After a while, he branched out to missile pods and various other small swarm drones. Which are now a standard feature on some of my newer ships as well. With the weapons update they work WONDERS for diverting swarm missiles! I added a push-pulse deployment system as well for the larger drones, and it does a great job of scattering them out in all directions.

    The two major points to remember are:

    1. AI must be active.
    2. Low Cost = High Deployment Rate

    Sadly; with collision damage deploying large clusters at once when not properly spaced leads to a big pile of useless debris. So you must be careful when placing your launch points!
     

    Crimson-Artist

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    wait are you talking about activating the AI with the push of a button? As far as i know AI is either on or off. it can't be turn on via logic especially from another entity which the devs said is not possible

    the idea is still a good one. I can envision an improvised mine layer with dozens of mini bomb ships built with disintegrators where with the push of a button it undocks all of them then fires off a push pulse to fling them in all directions
     
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    wait are you talking about activating the AI with the push of a button? As far as i know AI is either on or off. it can't be turn on via logic especially from another entity which the devs said is not possible

    the idea is still a good one. I can envision an improvised mine layer with dozens of mini bomb ships built with disintegrators where with the push of a button it undocks all of them then fires off a push pulse to fling them in all directions
    You can activate AIs from structure tab
     

    Crimson-Artist

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    You can activate AIs from structure tab
    I was talking about turning them on by pressing a button in astronaut mode. Right now its too much of a hassle to open the structure menu, locate the docking tab and press activate AI on all of them.

    would very much like a simple launch fighter button in the form of a logic switch or one that can bound to the hot bar that automatically activates the AI of ships set to "Ship" and have them launch.