MilitantCollective
Ares Initiative Dev
- Joined
- Dec 12, 2016
- Messages
- 39
- Reaction score
- 42
Having permissions to your design does not limit game progression. There is no reason not to have the system.
Yes there are some real reasons, mate:Having permissions to your design does not limit game progression. There is no reason not to have the system.
With blueprints supposedly going to be phased out at some point, this makes perfect sense.Only via shipyards
Depends on the player, design and their intentions, but broadly, YESShow of hands.
thats something we dont need for this to work though.virtual DRM
Doesn't this still go down a rabbit hole of "what if"s?+1.
The bottom line is vendors need a way to sell the same ship more than once. Otherwise; there is no incentive to be a ship vendor. An optional "no copy" flagging system governed by server settings is all it takes to create a working vendor system.
the ability for the origanal creator or spawner of a ship, to disallow the ship being saved as a normal blueprint, thus preventing some one from taking your design after buying a ship from you
Of course it would be optional I never envisioned it otherwise. I also feel it should be up to the server admin if the protection system were used on the server or not.Doesn't this still go down a rabbit hole of "what if"s?
What if I just modify a block of the ship and then copy it? What if it's damaged in battle and I repair it, then can I copy it? What if it's docked to another ship I copy? Is there a way to fork versions? What about people like me who want to "OpenSource" develop ships, how can I allow copying - I need an opt-out feature, right? I don't even want to ask these questions, but I don't know that a "no copy" is actually a simple issue at all because every case where it doesn't prevent replication will then become a "bug" and cause additional work for the devs.
IRL copyrights are already absurd enough; they were first created by the "Statute of Monopolies" - literally a document for preventing fair work & fair trade. A massive, arbitrary system for preventing the replication of something that is BY NATURE inherently easy to reproduce is absurd, IMO.
It's also the reason culture suffers under so-called 'Americanization' (a deepening problem worldwide):
Traditionally if someone made an amazing song, everyone would copy it and it would quickly become part of the folk repertoire of songs, i.e. part of the culture. Over time cultures became rich with traditional music and songs and art styles. Then some genius figured out how make a fortune as a middleman between artists and the people by making it illegal to do what came naturally to humans to do with art.
If you prevent free ship reproduction, I seriously fear that the effect would be similar - a stifling of general creative flow within the community.
So actually, while it's not a big deal to me either way, I'm somewhat opposed to the basic notion of preventing ship copying. I think it could facilitate fun gameplay options, yeah, but it has a cost. That combined with the fact that it's a constant anchor around the community's desire for ship sales in general keeps me from being very supportive of the idea.
Doesn't this still go down a rabbit hole of "what if"s?
What if I just modify a block of the ship and then copy it? What if it's damaged in battle and I repair it, then can I copy it? What if it's docked to another ship I copy? Is there a way to fork versions? What about people like me who want to "OpenSource" develop ships, how can I allow copying - I need an opt-out feature, right? I don't even want to ask these questions, but I don't know that a "no copy" is actually a simple issue at all because every case where it doesn't prevent replication will then become a "bug" and cause additional work for the devs.
I can understand your concern. However, we aren't business tycoons and we aren't like that guy who bought the patent for those cancer medications then jacked the price up by over 300%. We are artists and engineers playing a game for fun in a multi-player community. If we abuse this proposed system, it WILL come back to bite us in the ass.IRL copyrights are already absurd enough; they were first created by the "Statute of Monopolies" - literally a document for preventing fair work & fair trade. A massive, arbitrary system for preventing the replication of something that is BY NATURE inherently easy to reproduce is absurd, IMO.
It's also the reason culture suffers under so-called 'Americanization' (a deepening problem worldwide):
Traditionally if someone made an amazing song, everyone would copy it and it would quickly become part of the folk repertoire of songs, i.e. part of the culture. Over time cultures became rich with traditional music and songs and art styles. Then some genius figured out how make a fortune as a middleman between artists and the people by making it illegal to do what came naturally to humans to do with art.
If you prevent free ship reproduction, I seriously fear that the effect would be similar - a stifling of general creative flow within the community.
So actually, while it's not a big deal to me either way, I'm somewhat opposed to the basic notion of preventing ship copying. I think it could facilitate fun gameplay options, yeah, but it has a cost. That combined with the fact that it's a constant anchor around the community's desire for ship sales in general keeps me from being very supportive of the idea.
Being (primarily) a planetary base and "space station" designer, I definitely support this.Fair enough!
So long as the focus is on getting support for ship sales into the game so our economy can include finished products!
[doublepost=1548708056,1548707836][/doublepost]It may be worth asking - while we are all here - what about station sales? Blueprints are tagged for obsolescence, but what about sales of whole stations? Planets? Should that be a thing - that we can sell basically anything factioned?
...and in the modern age (at least outside the US and in nations that abide by international copyright law), you no longer need a middleman - it is the creators RIGHT by creating, and you need no lawyers, or publishers to publicise that IP (intellectual property).Traditionally if someone made an amazing song, everyone would copy it and it would quickly become part of the folk repertoire of songs, i.e. part of the culture. Over time cultures became rich with traditional music and songs and art styles. Then some genius figured out how make a fortune as a middleman between artists and the people by making it illegal to do what came naturally to humans to do with art.
This is probably the best all round immersive, player practical and sensible sounding option.Option 3: We change station blueprint spawning to a process where a filled blueprint would initiate the station construction but you have to wait for the build to finish like at a shipyard. Once again, buyers pay you through the shop for a one-time use station design which is consumed upon successful construction at their build site.
IMMERSION INTENSIFIES...and in the modern age (at least outside the US and in nations that abide by international copyright law), you no longer need a middleman - it is the creators RIGHT by creating, and you need no lawyers, or publishers to publicise that IP (intellectual property).
So it has nothing to do with "Amercianization"
Its has nothing to do with "A massive, arbitrary system for preventing the replication of something that is BY NATURE inherently easy to reproduce is absurd" as it doesnt apply internationally.
This is why i made my post ast night to Neon to clarify how the game in fact DOES come under copyright, but Schine needs to reflect that in the ToS and EULA of both the dock, the game and make it clear to server owners abuse of things will be bad.
Of course, just like last night , things have again gone completely offtopic - but Dr.Whammy's post sums it up nicely for me.
Im now only posting this because i took the time to write it, as everything has been said... several times since the OP posted.
\O_____o/
Now... which way to the bar again?
[doublepost=1548709405,1548709277][/doublepost]
This is probably the best all round immersive, player practical and sensible sounding option.
Though... being able to save a "station" design through a shipyard could also be a great MP addition to the game.
I think it's ideal. Players should station a defense fleet around important builds to prevent attack.IMMERSION INTENSIFIES
How do you guys feel about making the build site vulnerable to attack while under construction?
You know; attack the Death Star before it's operational...
Edit: via server setting so that new players don't get hammered.
If it was an OPT-IN "hardcore" setting, then yeah, I think thats good.IMMERSION INTENSIFIES
How do you guys feel about making the build site vulnerable to attack while under construction?
You know; attack the Death Star before it's operational...
Edit: via server setting so that new players don't get hammered.
I think it is down the hall to your left...and nobody has told me where the blummin bar is yet! o____O