This is a re-posted idea from a discussion thread.
Love the new changes. But aren't they backing away from the mechanics that were intended to encourage interiors? I've come up with a way to make interiors have zero impact on ship performance apart from external doors and windows.
Make ships into two masked instances layered on top of each other. One for the interior, and one for the systems. To understand, imagine you have made a ship with no interior; it's made only with systems and hull. Now, you would start over, this time making a ship with only an interior and hull with all the usual decoration. This is the basic premise. Separate the functional and non functional parts.
What would this look like in game?
If you were to build both the interior and functional "versions" of a ship in the current game build, they would appear identical (with the exception of what can be seen behind windows). With this mechanic, you would see the interior version at all times.
What would unused empty space look like if I blow an enemy ship open?
Pseudo blocks would fill in all the blocks of the interior version. These (and all other blocks of the interior version) would act as system blocks regarding block vulnerability. Anything touching air (or anything hull-like) on the functional version should be synchronized and exist on the interior version to show the player where his "canvas" ends.
It should only let you place interior blocks where there are exterior blocks already to prevent tardis ships.
I believe that while this could be obscure for a player to learn on his own, it would very simple to understand once demonstrated
How specific issues should be handled I would gladly discuss below.
Love the new changes. But aren't they backing away from the mechanics that were intended to encourage interiors? I've come up with a way to make interiors have zero impact on ship performance apart from external doors and windows.
Make ships into two masked instances layered on top of each other. One for the interior, and one for the systems. To understand, imagine you have made a ship with no interior; it's made only with systems and hull. Now, you would start over, this time making a ship with only an interior and hull with all the usual decoration. This is the basic premise. Separate the functional and non functional parts.
What would this look like in game?
If you were to build both the interior and functional "versions" of a ship in the current game build, they would appear identical (with the exception of what can be seen behind windows). With this mechanic, you would see the interior version at all times.
What would unused empty space look like if I blow an enemy ship open?
Pseudo blocks would fill in all the blocks of the interior version. These (and all other blocks of the interior version) would act as system blocks regarding block vulnerability. Anything touching air (or anything hull-like) on the functional version should be synchronized and exist on the interior version to show the player where his "canvas" ends.
It should only let you place interior blocks where there are exterior blocks already to prevent tardis ships.
I believe that while this could be obscure for a player to learn on his own, it would very simple to understand once demonstrated
How specific issues should be handled I would gladly discuss below.