Boarding is super glitchy if a ships moving. Example (2:15 - projectiles flying in completely different direction of aim) Having all projectiles fired from astronauts and anti astronaut turrets be automatically aligned to the ships grid would make the boarding experience substantially more immersive.
I can see this being a problem in one case. Say you want to shoot from a ship to another. The projectiles will behave weird. The reason I think this is still better is because that rarely happens, I do not see it being very beneficial to shoot at another ship with an astronaut weapon, on ship fights are incredibly more common and should be prioritized in my opinion.
I can see this being a problem in one case. Say you want to shoot from a ship to another. The projectiles will behave weird. The reason I think this is still better is because that rarely happens, I do not see it being very beneficial to shoot at another ship with an astronaut weapon, on ship fights are incredibly more common and should be prioritized in my opinion.
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