- Joined
- Mar 25, 2014
- Messages
- 17
- Reaction score
- 5
Hey, so I know most modern space games stick to a few tried models for space pov:
1st person cockpit
1st person "camera somewhere on your ship"
3rd person "camera floating behind ship"
3rd person "magic"
The third person options we've commonly tried have crappy explanations, and they mess up immersion. But I love 3rd person, and I miss Freelancer's open-world, 3rd person, fast-paced combat. So..... with the technology that we have in real-life today, we can generate 3d models of our environments using camera arrays. We can do the same thing with radar and rotating dishes. If we didn't care about emitting large quantities of radiation into our environment (and, in space we wouldn't, because it's already full of radiation), then it's easy to imagine a device which floods the surrounding area with radiation and generates a 3d model, interprets it with modern image processing algorithms, and presents a 3rd person image on a screen in the cockpit, with a hud overlay on it.
Here are the mechanics I'm imagining if this were added in-game:
To use this, you have to build and install a science/sensor array module on your ship. The module eats a small amount of power and gives you a 3rd person view of your ship, with a hud, and shows you everything which is in line of sight of your ship. So, for example, if you're hiding behind an asteroid, you could peak around it, but you wouldn't see anything there because it's not in line of sight of your scanning module. Instead, your sensor array might put a 50% transparent purple shape in that area, indicating that the sensor array doesn't know what's there.
Then, if you've upgrade the module enough, you can trigger it to pump a large amount of power into it, intensifying the different types of radiation you're flooding the area with. This mode uses a lot more ship power, and slowly eats into the non-line-of-sight area behind the asteroid. So, in an expanding sphere around the ship you become able to see everything in 3rd person mode. Naturally, when you turn it off, you lose view of the non-line-of-sight areas.
Anyway, what do you guys think? I think it would be really cool, and it would be a good way to implement 3rd person without sacrificing immersion.
--Boxcar
1st person cockpit
1st person "camera somewhere on your ship"
3rd person "camera floating behind ship"
3rd person "magic"
The third person options we've commonly tried have crappy explanations, and they mess up immersion. But I love 3rd person, and I miss Freelancer's open-world, 3rd person, fast-paced combat. So..... with the technology that we have in real-life today, we can generate 3d models of our environments using camera arrays. We can do the same thing with radar and rotating dishes. If we didn't care about emitting large quantities of radiation into our environment (and, in space we wouldn't, because it's already full of radiation), then it's easy to imagine a device which floods the surrounding area with radiation and generates a 3d model, interprets it with modern image processing algorithms, and presents a 3rd person image on a screen in the cockpit, with a hud overlay on it.
Here are the mechanics I'm imagining if this were added in-game:
To use this, you have to build and install a science/sensor array module on your ship. The module eats a small amount of power and gives you a 3rd person view of your ship, with a hud, and shows you everything which is in line of sight of your ship. So, for example, if you're hiding behind an asteroid, you could peak around it, but you wouldn't see anything there because it's not in line of sight of your scanning module. Instead, your sensor array might put a 50% transparent purple shape in that area, indicating that the sensor array doesn't know what's there.
Then, if you've upgrade the module enough, you can trigger it to pump a large amount of power into it, intensifying the different types of radiation you're flooding the area with. This mode uses a lot more ship power, and slowly eats into the non-line-of-sight area behind the asteroid. So, in an expanding sphere around the ship you become able to see everything in 3rd person mode. Naturally, when you turn it off, you lose view of the non-line-of-sight areas.
Anyway, what do you guys think? I think it would be really cool, and it would be a good way to implement 3rd person without sacrificing immersion.
--Boxcar
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