Dr. Whammy
Executive Constructologist of the United Star Axis
No. My idea was to for players to choose between grinding out the "ultimate weapon" so they can feel special, or use the system as it was originally intended so you have legitimate bragging rights when you spank the pants off of your opponent, who is no better or worse armed than you are. This isn't about respecting people's time. It's about playing the game by the rules, as it was intended. If you want to sacrifice your time and effort to bend those rules, then there should be a price to pay for it.
a) that's what i'm talking about here...
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b) increasing the costs of weapon computer and modules and forcing players to tediously mining asteroids for a time span that is already way too long compared to the time span you spent in actual battle is not adding anything to the enjoyment of the game, especially if battle is the only way of getting a thrill in the game. besides that any battle is utterly pointless anyway, because there is nothing to fight for. you should respect the player and the time he spents in the game more and let him in turn make something that adds to the game in that time. manual mining doesnt add anything to the content or excitement of the game.
On the other hand, I agree with Zoolimar that the power penalty concept is a heavily flawed and ineffective way of dealing with this issue.
I think the "acid damage" and "wide projectile" systems have the potential to eliminate the need for multi-output weapons. If you can choose between a wide beam or wide cannon burst with shallow/superficial damage over a large area or a narrow beam/projectile with deep penetration and some acid damage, that might curb some of this behavior. On the other hand, manually-fired or logic-fired waffles were a promising AMS option before the missile HP buff. That could still be a good niche for them if Schine gets a clue that missiles shouldn't be armored like flying explosive bank vaults. Who the hell uses armored missiles anyway?
Regardless of what option they go with, weapon accuracy needs to be fixed first. Otherwise, this is all pointless. On a recent test, I measured roughly an 11 degree deviation from point of aim with a basic single output cannon system at a range of less than 800 meters. It did not improve as I got closer. 11 degrees? I'll lay money on the table that there isn't anyone on this forum with the strength to pick up a gun who shoots that badly.
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