Hi Schine/schema,
Can we please have a Pirate NPC Faction the same way we have Traders for the Trading Guild? I have so many ship ideas for Pirates, that I'd love to have flying around in my own server. Plus I would like to not have pirates everywhere in the galaxy.
Although, I would prefer the Traders be Trading guild faction ID -2 and the Pirate Faction retain their Faction ID -1 but to be like Traders in that they have different categories of ship for different purposes along with Pirate space.
To get around the issue of Pirates normally all over the galaxy, you could generate a number of different Pirate Clans. These Clans could be tied to the existing built in NPC Factions (Traders/Scavengers/Outcasts), where the blueprints borrow from the near by NPC Faction. This would be useful for simplifying faction blueprints and also handy for confusing scanners into thinking the Pirate is a friendly, when they're actually Pirates using local ships acquired by Piratey means or some dodgy alliance or trade deal with the near by NPC Faction. Example would be, Pirate Clan could be near Scavenger territory and have used Scav ships in their fleet. Either stolen or traded etc. Would also allow players to ally themselves with a local Pirate faction and supply blueprints or ships.
The Clan name feature could be procedurally generated by mixing words or Syllables or other word play like those silly pirate/superhero/whatever name generators you see in Facebook these days. Or for coding simplicity, number them.
Ideally, this would be a configurable option for server admins with associated command line options.
I hope this all makes sense. Typing late at night, I'm a bit tired and rambly.
Can we please have a Pirate NPC Faction the same way we have Traders for the Trading Guild? I have so many ship ideas for Pirates, that I'd love to have flying around in my own server. Plus I would like to not have pirates everywhere in the galaxy.
Although, I would prefer the Traders be Trading guild faction ID -2 and the Pirate Faction retain their Faction ID -1 but to be like Traders in that they have different categories of ship for different purposes along with Pirate space.
To get around the issue of Pirates normally all over the galaxy, you could generate a number of different Pirate Clans. These Clans could be tied to the existing built in NPC Factions (Traders/Scavengers/Outcasts), where the blueprints borrow from the near by NPC Faction. This would be useful for simplifying faction blueprints and also handy for confusing scanners into thinking the Pirate is a friendly, when they're actually Pirates using local ships acquired by Piratey means or some dodgy alliance or trade deal with the near by NPC Faction. Example would be, Pirate Clan could be near Scavenger territory and have used Scav ships in their fleet. Either stolen or traded etc. Would also allow players to ally themselves with a local Pirate faction and supply blueprints or ships.
The Clan name feature could be procedurally generated by mixing words or Syllables or other word play like those silly pirate/superhero/whatever name generators you see in Facebook these days. Or for coding simplicity, number them.
Ideally, this would be a configurable option for server admins with associated command line options.
I hope this all makes sense. Typing late at night, I'm a bit tired and rambly.