This is mostly about changes to the AI module and how it controls entities or how it can be helped to do so. So some of this could be applied to the NPC Crew AI as well.
AI Aim Assist Shapes: These are like the build helper but for helping the AI aim the weapons it has use of. In advanced build mode you hit C on a weapons computer you want to assign one or more of these shapes to than scroll down the list of adv build mode tools and find the AI Aim Assist Shape section like you would any other. These shapes can be mirrored as well. These shapes are used by the AI to aim basically since instead of trying to aim with the core itself or the outputs it draws the aiming lines and shapes from these shapes instead to determine what it can hit with the weapon. These shapes are only destroyed if the computer they are assigned to is destroyed and since they save to Blueprint with everything else you don't need to reapply them each time. If multiple shapes are in use for a given computer the AI will try it's best to line up the targeting areas depending on if it is using a focus fire or unfocused firing mode type. Since these can be anywhere on an entity the builder can determine how good a shot the AI is with these by just picking a spot for them to aim from.
Station AI Module Mode: This isn't a new block but a different mode for the AI for use on stations, planets, asteroids. This lets someone tell the AI to help automate some of the station functions ranging from building stuff in the factories to operating the shipyards, controlling who can dock and for how long, etc. Even controlling turrets and chamber functions. When this mode is used on a ship the ship will attempt to maintain it's location by any means it needs to.
Anyone else got some ideas to add to this list?
AI Aim Assist Shapes: These are like the build helper but for helping the AI aim the weapons it has use of. In advanced build mode you hit C on a weapons computer you want to assign one or more of these shapes to than scroll down the list of adv build mode tools and find the AI Aim Assist Shape section like you would any other. These shapes can be mirrored as well. These shapes are used by the AI to aim basically since instead of trying to aim with the core itself or the outputs it draws the aiming lines and shapes from these shapes instead to determine what it can hit with the weapon. These shapes are only destroyed if the computer they are assigned to is destroyed and since they save to Blueprint with everything else you don't need to reapply them each time. If multiple shapes are in use for a given computer the AI will try it's best to line up the targeting areas depending on if it is using a focus fire or unfocused firing mode type. Since these can be anywhere on an entity the builder can determine how good a shot the AI is with these by just picking a spot for them to aim from.
Station AI Module Mode: This isn't a new block but a different mode for the AI for use on stations, planets, asteroids. This lets someone tell the AI to help automate some of the station functions ranging from building stuff in the factories to operating the shipyards, controlling who can dock and for how long, etc. Even controlling turrets and chamber functions. When this mode is used on a ship the ship will attempt to maintain it's location by any means it needs to.
Anyone else got some ideas to add to this list?