so instead of a million permantly docked entities you want a million docked entities that needs to undock and dock all the time?
I don't think that the intent is to nerf turrets, though I suppose that would be the net result. I think that maybe you are looking at the extreme possible result though - turrets are OP. It only takes the most casual look at player selection habits between turrets and fighters to see this, and nerfing an OP mechanic which is meant to be an
option (rather than the only intelligent decision) is pretty inevitable if players are ever to be given a choice about how they distribute their firepower.
For my part at least, the goal would not be to replace a million of one with a million of the other, but rather to replace a million of one with a variety and a choice. To give players a meaningful
choice between fighters and turrets (or some balance of these), while hopefully improving game performance as well.
Because right now, turrets are way better.
The choice is
no-choice.
If two opponents have equal resources and one puts his resources into fighters, he will lose against an opponent who invested in a mobile turret platform. That's not an option, that's
lack of options. Go turrets or QQ.
The best option previously is to even put
turrets on all your fighters (which hurts performance and makes... no sense, to me personally).
Fighters have substantial disadvantages in their ease and effectiveness of use that don't factor into a direct numeric comparison of their strength against turrets, as well as disadvantages which do (needing independent thrust, power, chambers, shields), and this is why even though players have repeatedly shown in math how 'OP' fighters are - in theory - they remain largely unused in reality compared to turrets, which have been the overwhelmingly dominant meta-tactic for years.
Yeah... it seriously sucks because it would (again) nerf some gorgeous, premium ships that represent hundreds even thousands of man-hours of work, but a better game in the future is probably worth it. And I don't think it would obsolete turret-beasts, just make them less overwhelming against a fleet of comparable mass and value composed more of fighters, escorts, frigates or any sort of combined arms approach that represents similar economic and engineering value.
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That's really not the reason turrets are so popular; the main reason is that the player can only physically use one weapon at a time, and that's only if the ship is oriented to aim. Turrets are a control advantage primarily and the power advantage is a low second.
That is a really good clarification. It is definitely the main driver for me to choose turrets. I would like the option of fighters to distribute that firepower to be competitive as well. Not OP, just comparable.
So the power curb bypass issue may be secondary or even tertiary, but... it exists, it runs counter to what appears to be the games intended functionality (because an onboard output curb exists) and removing it could help bring turrets into better balance with other options like fleeted forepower and possibly even manually directed firepower.
It may never happen, but I would see it as a good change, or at least worth trying out or having as a server option.