This is based on a control scheme I've seen in an old open-source game, which in turn was based somewhat on the old Elite and Privateer games. This allows stick-and-throttle style controls to work within a Newtonian physics environment like Starmade, while allowing the pilot to take over and fly manually (as we do now) if desired.
This shall be termed the "flight computer" or FC for short. While engaged, the flight computer replaces the manual flight controls. Instead of firing the ship's thrusters with the keyboard, the pilot can adjust a "target speed" up and down with W and S (or other keys), and then simply turn the direction he or she wants to fly. The flight computer automatically fires the thrusters until the ship is going the target speed in the direction of the ship's nose.
At any time, the pilot can tap a key to deactivate the FC and return to manual control. It's there for convenience, not to take control away from the pilot. A lot of old time players may rarely use the FC, but making it available to new players may make the game more approachable.
This shall be termed the "flight computer" or FC for short. While engaged, the flight computer replaces the manual flight controls. Instead of firing the ship's thrusters with the keyboard, the pilot can adjust a "target speed" up and down with W and S (or other keys), and then simply turn the direction he or she wants to fly. The flight computer automatically fires the thrusters until the ship is going the target speed in the direction of the ship's nose.
At any time, the pilot can tap a key to deactivate the FC and return to manual control. It's there for convenience, not to take control away from the pilot. A lot of old time players may rarely use the FC, but making it available to new players may make the game more approachable.