It was suggested that I run a poll regarding community opinion on prioritizing Station/Planetary Facility functionality before the Galaxy 2.0 push once weapons are released from the dev build. Without any reference to particular solutions - because I firmly believe there probably a dozen or more ways stations can be made right - I've copied over the part of my Suggestion post relevant only to this issue of priority. Please review and vote if you have a minute.
Proposal:
If Schine releases the new Galaxy 2.0 before doing work on stations, they could be ensuring that they spend the next 6 months chasing down gameplay issues that seem to be related to the galaxy but are actually rooted in problems with stations.
This is because stations (including actual stations and planetary facilities hereafter just "stations") are an essential element of how players interface with the galaxy:
A faction's ability to deploy viable secondary stations will fundamentally change how they are able to acquire and trade resources, and the functionality of our stations will be the lens through which we experience Galaxy 2.0, but as soon as the Power and Weapon upgrades are stable, there's no reason stations can't be finally made well.
User interface with stations does not depend upon the functionality of the galaxy, rather the user experience of the galaxy depends upon the functionality of stations.
Therefore if stations are ever intended to be made more functional, then I think that once Weapons 3.0 is stable enough to push Schine would be wise to spend a cycle to make stations functional before even dropping Galaxy 2.0 to dev build for community input.
I know that this probably doesn't fit with their development timeline (I get the sense they want Galaxy out of dev and in release before 2019). Failure to address stations once power and weapons are stable will undermine a lot of development effort for the Galaxy release though, leading to a massive long-term loss of manpower and very likely forcing many of the changes made to balance Galaxy in release to be reversed after stations are working.
Primary issues with stations that must eventually be addressed at some point:
Proposal:
If Schine releases the new Galaxy 2.0 before doing work on stations, they could be ensuring that they spend the next 6 months chasing down gameplay issues that seem to be related to the galaxy but are actually rooted in problems with stations.
This is because stations (including actual stations and planetary facilities hereafter just "stations") are an essential element of how players interface with the galaxy:
- Stations strongly affect how we access resources, and therefore what levels of irregularity in resource distribution can be seen as tolerable within a server's economy, and what cause undue hardship.
- Stations strongly affect how trade is conducted, being the basic tool for conducting trade whether through shops directly or through the trade network, which incorporates distance between stations directly into cost factors.
- Stations moderately affect travel times through jump-gates, as well as availability of repairs and reinforcements, which in turn affects potential for force projection for access to and control of resources.
- Stations affect the safety of mining and salvaging operations in near sectors.
A faction's ability to deploy viable secondary stations will fundamentally change how they are able to acquire and trade resources, and the functionality of our stations will be the lens through which we experience Galaxy 2.0, but as soon as the Power and Weapon upgrades are stable, there's no reason stations can't be finally made well.
User interface with stations does not depend upon the functionality of the galaxy, rather the user experience of the galaxy depends upon the functionality of stations.
Therefore if stations are ever intended to be made more functional, then I think that once Weapons 3.0 is stable enough to push Schine would be wise to spend a cycle to make stations functional before even dropping Galaxy 2.0 to dev build for community input.
I know that this probably doesn't fit with their development timeline (I get the sense they want Galaxy out of dev and in release before 2019). Failure to address stations once power and weapons are stable will undermine a lot of development effort for the Galaxy release though, leading to a massive long-term loss of manpower and very likely forcing many of the changes made to balance Galaxy in release to be reversed after stations are working.
Primary issues with stations that must eventually be addressed at some point:
- Shipyards need extensive troubleshooting to be made 100% functional. They also need to be balanced to Power 2.0.
- Jump Gates need to be made useful. Hardly anyone uses the because they aren't worth the effort. They also need to be balanced to Power 2.0.
- Warp Inhibition needs to work for stations.
- Recon & Stealth need to be usable by stations.
- Survivability is non. They need improvements to balance them against mobile fleets that can wave and overwhelm them.