[28th of April] Schine Bi-weekly Q&A

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    DukeofRealms

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    • Schine
    Due to the weapons update and DukeofRealms being away the last week and a half, the previous QA is delayed. We aim to have it out within a few days :) For now, we'll start question taking for the next one.

    Welcome to our bi-weekly Q&A!

    Questions are open.

    Questions taking will close on the 7th of May, 11:15 PM UTC.

    Ask any question about StarMade or its development, and we'll try out best to answer it in a forum answer thread posted every two weeks (provided it's not a secret). Depending on how many questions are asked, we may have to move questions from this session to be answered in subsequent sessions (or, skipped).

    Rules:
    • Please ensure that your question has not been asked previously. If it has been asked in a previous QA and listed on the answer later pile (not skipped), you may repeat it t
    • Keep responses on this thread to: posting questions, notifying an author of a question that it has already been posted, and expanding on already asked questions.
    • One question per person. This helps us make sure we can answer everyone's questions and have more time to go into detail! If you have multiple questions, try and get a friend to ask one :)
     
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    • Legacy Citizen 4
    What are the plans for scaling armor better on large ships? Are you going to stick with the current linear model, or adopt a more exponential-based one?
     
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    Do you plan for middle term (before 2019) to implement features for players who don't focus on fight ?
    Because actually aside fight, there is only creative aspect but no in game relation/utility (aside host a MP faction).
    Actually i play with logics and rails, but same finding...
    I don't speak necessarely about full/complex features but some draft to play with waiting better...
     
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    Crimson-Artist

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    Will the game allow players who play as a nomad to access features reserved only for empire building factions?

    For instance could players build a fleet of ships and treat these ships as a mobile space station? Sort of like a migrant fleet where either one or more ships will have space station like functions. Such as respawning, shipyard, factories, ect.
     
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    • Thinking Positive
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    Have you had a chance to skim the suggestion to allow 'reactor' chambers to double as functional, navigable interior spaces directly, rather than making interior spaces compete with system bricks inside of hulls? Is it possible that we might ever see development of ship systems head in this direction, will chambers and other systems likely remain as solid masses, or is this just a notion to examine at a much later date after the universe update has been released and stabilized?

    Systems 2.0 is still going through development and things haven't been completely set in stone, so it's not too late to consider and I thought I should ask, though the notion of 'integrity' seems utterly incompatible and probably torpedoes this option at this point.
     
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    I've spoken with a few casual players of Starmade who haven't touched the game since pre-power 2.0, and I've found that for people who only know the old system all of the new mechanics are a bit confusing at first, and many of the new features and equations are a bit hard to comprehend or figure out. Aside from the wiki, what other plans do you have for informational/tutorial-type help? Some options include built-in interactive tutorial worlds (think of it as being like Elite Dangerous' tutorial that involves a short sequence of missions in a world that automatically resets upon exit), downloadable worlds with examples and explanations of specific features, and the classic tutorial video.
     
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