- Joined
- Jun 12, 2015
- Messages
- 228
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- 72
A quick note, I haven't been on this forum for nearly a year, and I haven't played Starmade for nearly as long. My interest has only been recently rekindled, and I'm currently catching up.
One problem that shields do create (as much as I love them) is that it becomes impossible for a little fighter with a pea-shooter to do any damage to a gigantic titan. In my opinion, even the weakest weapons should be able to do something provided that their user is skilled enough to hit between the cracks.
Therefore, I suggest this: in order to use a shield-generator, the block must be exposed to space. Meaning that at least one side of the block must be completely clear of blocks (exposed to open space) -- small gaps don't count. Also, the shield must not be capable of shielding itself. Something like this can be seen in the Star Wars franchise, where the Star Destroyer's shield-generators are large, exposed structures that can be taken out by an X-Wing's weapons, thus de-shielding the Star Destroyer.
What this means, is that there's always the possibility that the shield generators of your ship can get hit and destroyed. Of course, any skilled ship-builder can design their vessels in a manner that can mostly nullify such a weakness (such as by placing the shield-emitters at the bottom of a long, open shaft where shots are unlikely to travel far before hitting a wall); but it still wouldn't make "lucky shots" impossible (beams might be preferable for such a feat).
What this means for combat, of course, is that even the simplest of tiny craft can still pose a threat to larger craft. In fact, the threat scales up with ship size, as bigger ships might lack the maneuverability to prevent smaller ships from getting a good aim at the shield-generators (Frigates and Corvettes, for example, wouldn't experience such problems; whereas a bigass Titan would be highly vulnerable.). This would also give point-defense systems like rapid-fire cannons and beams greater purpose, as it might be necessary to shoot down lots of little ships that be capable of dodging slower weapons.
Of course, sniping out the shields of a large ship shouldn't be something AI is capable of. Instead, it should be absolutely necessary for factions to put real pilots in the cockpits of their fighters.
Long story short: Shield generators should be placed on the exterior of a ship, and be exempt from the protection by shields; making it thus possible (though unlikely in most situations) for somebody to pull a Luke Skywalker and snipe your shields out.
I look forward to opinions.
One problem that shields do create (as much as I love them) is that it becomes impossible for a little fighter with a pea-shooter to do any damage to a gigantic titan. In my opinion, even the weakest weapons should be able to do something provided that their user is skilled enough to hit between the cracks.
Therefore, I suggest this: in order to use a shield-generator, the block must be exposed to space. Meaning that at least one side of the block must be completely clear of blocks (exposed to open space) -- small gaps don't count. Also, the shield must not be capable of shielding itself. Something like this can be seen in the Star Wars franchise, where the Star Destroyer's shield-generators are large, exposed structures that can be taken out by an X-Wing's weapons, thus de-shielding the Star Destroyer.
What this means, is that there's always the possibility that the shield generators of your ship can get hit and destroyed. Of course, any skilled ship-builder can design their vessels in a manner that can mostly nullify such a weakness (such as by placing the shield-emitters at the bottom of a long, open shaft where shots are unlikely to travel far before hitting a wall); but it still wouldn't make "lucky shots" impossible (beams might be preferable for such a feat).
What this means for combat, of course, is that even the simplest of tiny craft can still pose a threat to larger craft. In fact, the threat scales up with ship size, as bigger ships might lack the maneuverability to prevent smaller ships from getting a good aim at the shield-generators (Frigates and Corvettes, for example, wouldn't experience such problems; whereas a bigass Titan would be highly vulnerable.). This would also give point-defense systems like rapid-fire cannons and beams greater purpose, as it might be necessary to shoot down lots of little ships that be capable of dodging slower weapons.
Of course, sniping out the shields of a large ship shouldn't be something AI is capable of. Instead, it should be absolutely necessary for factions to put real pilots in the cockpits of their fighters.
Long story short: Shield generators should be placed on the exterior of a ship, and be exempt from the protection by shields; making it thus possible (though unlikely in most situations) for somebody to pull a Luke Skywalker and snipe your shields out.
I look forward to opinions.