Firstly
Ad hominem - Wikipedia my judgement is not automaticly clouded because I disagree with your suggestion
Secondly, your knowledge of enemy detector logic is making me loose braincells, you clearly do not know how they work and that they can be configured to do the role of what you want added (probably why you made this suggestion in the first place), TL:DR you get a small turret and set the bobby ai to shoot whatever you want detected (e.g missiles) combine with a logic magic and every time the turret shoots at whatever the bobby ai detects it can emit a logic signal, this logic signal can for example, light up a light block in your cockpit or activate pretty much anything you can activate with logic.
So missile warning systems are already in the game making this entire thread and discussion pointless, instead of asking Schine to remove yet another reason to use the logic blocks people have been begging for improvements for, maybe just learn how to make an enemy detector, heck I am pretty sure there is even one already on CC...
Also as I have stated within my comments several times this is not just a problem for stealth ambushes, this is a problem for long ranged combat in general, until someone comes up with a solution that does not make long ranged combat as a whole much less desirable then I will continue to oppose this nerf.