What is the fate of AI/fleets? Currently, I think of fleet mechanics as one of the most buggy and nonfunctional features of the game. Should we expect some work to be done on this in the weapons update? Or will that wait until the universe update?
Has any further work been done on the stabilizer streams' aesthetics? My personal suggestion would be to turn the purple blue and keep the yellow animation, but any work to improve them would definitely help.
Asteroid bases. Is there any final verdict on those? I see the benefits of having a station set up on an asteroid, but the problem I see is that asteroids are, of course, mobile in the game and can be pushed around. Will they ever come to be a thing, or should we give up on the possibility?
When will the power 2.0 demonstration/tutorial stream happen on Twitch? We have been waiting for this for a while and I'm curious as to whether it will occur before or after the release of weapons 2.0.
Going back to fleet mechanics, will we ever get the possibility for chained fleet commands? It would be very interesting to be able to give a fleet a list of commands to complete in a certain order, as it could allow the player to leave the fleet to its own devices while they go about their own business.
I've heard a few things about the planned minelayers in a private chat, but could you give a detailed layout of the planned upgrade possibilities for them? What I'm hoping to see is a list of what kinds of features are being included and how they are intended to function.
In the upcoming update, damage types will be introduced to the game. From what we've heard so far, each weapon will have a primary and secondary damage type (with none of the third type being inflicted). Will there ever be an option to change/modify the damage type of a weapon? I'm not suggesting a full restructuring of the damage type, but something along the lines of reallotting some of the damage from one type to another (probably max 10% of total damage).