Schine Bi-weekly Q&A - 15th of March

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    ...A simple "comms" system would be good to allow players know what is going on. This can be a semi-opaque chat box that can remain open, resized or moved and allow the player to monitor fleet messages and even have a couple of short cut links to allow commands to be issued on the fly...
    This already exists. Just press Enter

    Also, will any attempt be made at updating the game to a state in which the majority of currently implemented features will actually be in a working state? To make playtesting the game at least as enjoyable as it was prior to power 2.0? Basically, will you get shipyards, missiles, logic blocks and a myriad of other issues that were working pre 2.0 back to a working state in this update?
    A similar, but less leading question is what major bugs will/will not be fixed before moving on to the galaxy push.
     
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    THIS. So much this.

    Would it be possible to fix the problems with shops and the trade network during or immediately after the weapon update? Or do we have to work with the mostly-broken shops until the universe update?
    This is pretty important. Interim solutions, even if they are very simple are needed. This goes for issues with shipyards and greater control over fleet composition and formation of fleets. I get it, it will be fixed later etc. but making things playable now or at the very least giving server owners the means to control the worst problems is absolutely necessary. We need interim solutions to the worst of the game ruining issues.
     
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    This already exists. Just press Enter
    .
    I know! I meant for fleet messages. We get the odd "Fleet x is taking damage" pop up but if this was in a screen you could open and monitor during fleet battles. Ships that were damaged could be sent back to their carrier/rally point by clicking a link next to the message for example. A scout/probe could report asteroids with Tekt (or whatever you was looking for) and you could save the location to send your mining fleet to later. Or maybe you could vector in attack runs on a large ship/space station?

    A comms "block" or chamber might be good to enable ship-ship communications. Basic a couple of sectors range and further as you made them more complicated. This would open up the possibilities for relay stations or communications ships that could coordinate battles or other fleet operations.
     
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    Since Power 2.0 failed to deliver on the "we want to support all varaints of shipdesign" part of the goals defined for the update, when will we get a functioning power system revamp?
     
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    Matt_Bradock

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    When can we soonest expect a patch dedicated to, or at least putting in the main focus, bug fixing and making sure features that were already implemented, work as intended? I'm mainly asking about the power system, AI behavior (both shipwise and NPC factions), shipyard functionality, asteroid respawning, guided missile targeting, basicly game-critical features that currently have some severe issues.
     
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    What is the fate of AI/fleets? Currently, I think of fleet mechanics as one of the most buggy and nonfunctional features of the game. Should we expect some work to be done on this in the weapons update? Or will that wait until the universe update?

    Has any further work been done on the stabilizer streams' aesthetics? My personal suggestion would be to turn the purple blue and keep the yellow animation, but any work to improve them would definitely help.

    Asteroid bases. Is there any final verdict on those? I see the benefits of having a station set up on an asteroid, but the problem I see is that asteroids are, of course, mobile in the game and can be pushed around. Will they ever come to be a thing, or should we give up on the possibility?

    When will the power 2.0 demonstration/tutorial stream happen on Twitch? We have been waiting for this for a while and I'm curious as to whether it will occur before or after the release of weapons 2.0.

    Going back to fleet mechanics, will we ever get the possibility for chained fleet commands? It would be very interesting to be able to give a fleet a list of commands to complete in a certain order, as it could allow the player to leave the fleet to its own devices while they go about their own business.

    I've heard a few things about the planned minelayers in a private chat, but could you give a detailed layout of the planned upgrade possibilities for them? What I'm hoping to see is a list of what kinds of features are being included and how they are intended to function.

    In the upcoming update, damage types will be introduced to the game. From what we've heard so far, each weapon will have a primary and secondary damage type (with none of the third type being inflicted). Will there ever be an option to change/modify the damage type of a weapon? I'm not suggesting a full restructuring of the damage type, but something along the lines of reallotting some of the damage from one type to another (probably max 10% of total damage).
    Even though AI has questioned by you allready I would like to make an additional, well for me most important, question:

    - When will be the AI for turrets and smart missiles get fixed?

    This has a major impact on building my ships and the pvp meta I build them around. It's not like I am impatient, but with a guiding timeline I can adapt my build style. When it will take longer than 2 months for this fixes I will just build ships that are more about using laser and cannon weapons.
     
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    Even though AI has questioned by you allready I would like to make an additional, well for me most important, question:

    - When will be the AI for turrets and smart missiles get fixed?

    This has a major impact on building my ships and the pvp meta I build them around. It's not like I am impatient, but with a guiding timeline here I can adapt my build style. When it will take longer than 2 months for this fixes I will just build ships that are more about using laser and cannon weapons.
    I'm not quite sure, but this question may have already been asked earlier in this thread. I'll have to read back through to make sure, though.

    APPEND: This question specifically has not yet been asked. I remembered reading something similar, but I was mistaken.
     
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    Large ships cause lag. From a performance perspective, what sizes of ship are optimal, before performance is impacted? What is the target range that the game is designed to support?
     

    DukeofRealms

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    We'll be closing off questions on Thursday 22nd March, 9:15 PM UTC, an answer thread should be ready a week after that.

    Try to keep to one question per person, so we can get through everyone. We'll be attempting to answer one question per person first, if there's any additional time, we'll go back to second, third and so on questions.
     
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    I'm curently working on a 3D shooter game and i would like to know if I would be allowed to use exported 3d models of ships / station as asset, using starmade as a 3D editor.

    Of course, I'm speaking of my ships or volonteer's ships.

    The game would not necessarily be free, I think it will be, but just in case, you can assume it will not be.
     
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    Are there plans to fix issues with warp gates by the next update? Mainly that they can't reliably warp a 100 mass ship on Power 2.0.
     
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