Shipyard integrity is ridiculous because you CAN'T have positive integrity with the modules. Please remove this.
Yeah so you can only really have one on your homebase.That would be nice. I haven't bothered with a shipyard in a while, but knowing how fragile they are on a good day I bet the integrity isn't helping any.
Good point. I guess that explains why it has integrity. The devs may have not put much thought into that when deciding what is affected by integrity.They're a system from a technical standpoint I think. computer + system blocks.
Yeah. You'll have to armour your shipyards, which will make them look not as good, unless you used black crystal armour slabs.Sounds like little thought was put into integrity unless if it was intentional.
Why this is a thing is beyond me.
Yup. I'm gonna start a new statiob soon, and i have to armour the shipyard or else it will take damage.At least integrity doesn't matter too much for a homebase-protected station since it can't take damage, and that's where most shipyards will be, so it's not as bad of an oversight as it could have been. Still needs a fix, because if there's anything we don';t need in the game it's more stuff to hurt non-HB stations.
This update breaks badly. I wish they would remove integritywell even "cargo space" has integrity... can't see why my empty cargo space needs to blow up on weapon fire lol but its there anyway
i really do not think that the integrity should be "completly" removed. (for some systems like shipyards yes definetly remove it but for others it should stay)This update breaks badly. I wish they would remove integrity
Okay. I like spaghettii really do not think that the integrity should be "completly" removed. (for some systems like shipyards yes definetly remove it but for others it should stay)
but it sure needs quite some optimization, balancing and then some more to become something that will walk the line between counter spaghetti and still allowing nice designs without the need to place giant rectangular blocks of systems to get a good integrity value.
Spaghetti sometimes works better than huge cubes.Yup. Spaghetti is a better alternative XD
If you kill the reactor the ships dead anyway. I've never encoutered a Spaghetti ship in a couple of years of MP servers as well.
I have confirmed that they have integrityActually, why do shipyards have integrity? They're not exactly system blocks, nor is there any need to prevent them from being spaghetti. I think removing the integrity requirement for shipyards isn't a bad idea. Of course, there's no guarantee shipyards won't get a major overhaul in the future. Regardless, this is a change that likely should happen in the meantime.
Shipyards are actually the most popular base function to offset into output bases. Because they break often and cause a lot of lag, many ppl dont want them on HBs; so, they make disposable shipyards in the void. The problem is not if they can be destroyed by enemies, but how much damage that take from accidental fire. (You leave a fire-at will turret on on a frigate, and your 1000x1000x1000 m shipyard will eat it.)At least integrity doesn't matter too much for a homebase-protected station since it can't take damage, and that's where most shipyards will be, so it's not as bad of an oversight as it could have been. Still needs a fix, because if there's anything we don';t need in the game it's more stuff to hurt non-HB stations.
I feel there is a relationship between spaghetti encounters and how hated/feared you are. I've seen you fight often enough to be repsepected, but you did not stand out enough for people to say, "well I can't beat him like this, time to spaghetti his ass." Like I've said before, the big problem with spaghetti is that it was not like a man-o-war where you had to figure out how to stack dozens of esoteric exploits to kill some noob ship 10x your size. It was that you need 1 very obvious exploit that was so easy to recreate that an noob or pissed off vet could cheaply slap one together in a few hours and genocide a server.Yup. Spaghetti is a better alternative XD
If you kill the reactor the ships dead anyway. I've never encountered a Spaghetti ship in a couple of years of MP servers as well.
Or, instead of being violently reactionary, they could just, y'know, not have integrity on things that don't need it, and tweak the system a bit so it doesn't cause so much trouble in situations where it shouldn't. I can see why cargo space would have it, actually, as spaghettified, low-density cargo arrangements would be a good way to minimize lost cargo in an attack, so it's reasonable to encourage having cargo in large masses or blocks. However, things like shipyards certainly should not have the system applied to them, and there's no reason they can't remove it from shipyards without deleting the mechanic entirely.This update breaks badly. I wish they would remove integrity
Yeah use this chunk of pseudocode:I'm tempted to write a Phab ticket for this, as it's basically a bug...
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Or, instead of being violently reactionary, they could just, y'know, not have integrity on things that don't need it, and tweak the system a bit so it doesn't cause so much trouble in situations where it shouldn't. I can see why cargo space would have it, actually, as spaghettified, low-density cargo arrangements would be a good way to minimize lost cargo in an attack, so it's reasonable to encourage having cargo in large masses or blocks. However, things like shipyards certainly should not have the system applied to them, and there's no reason they can't remove it from shipyards without deleting the mechanic entirely.
Yeah your right. I was just giving the quick fix.A more stable fix would be to add a config file that expressly defines what systems do and do not get affected by integrity. That way they aren't ugifying their code each time a system is deemed to need an exception. A config file is also more future proof because they could also include multiple integrity model option so that some systems might be affected differently. This way, systems that aren't major targeting priorities in weapons 2.0 anyway could be granted more freedom of form or suffer penalties other than chain reactions.