Two game-breaking problems:
- Cube-group meta. Since having more than 0 integrity creates an additional "buffer" against integrity explosions, cube shaped system groups (NOT cube shaped ships) are always the most durable. This limits creative freedom.
- Lag. Recalculating integrity and spawning explosions when things get shot up is laggy. EDIT: It's really laggy.
- Integrity value must not be recalculated when blocks are shot out. Recalculate only during building and on ship reboot.
- Replace integrity explosions with a system-group HP pool. The system loses functionality as the pool decreases. Negative integrity causes the group to lose more HP when a block is destroyed. (This also makes integrity more effective at killing spaghetti fast.)
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