How would the game "know" that it's an articulated engine?Why not a new logic blocks that makes movement to do that articulated engine?
How would the game "know" that it's an articulated engine?Why not a new logic blocks that makes movement to do that articulated engine?
Me too.I hope directional thrusters are added soon (if at all) so that we can get every last ship-breaking update out of the way
Agreed. If there is one thing I hate more than anything it's refitting ships.I hope directional thrusters are added soon (if at all) so that we can get every last ship-breaking update out of the way
Ships would be able to turn strafe and go backwards without them, but not as quickly.I hope directional thrusters are added soon (if at all) so that we can get every last ship-breaking update out of the way
*Edit*
I don't think they should be added at all. Real starships don't have them (see Apollo, Orion, Soyuz...)
Everyone will disagree with me, but adding direction oriented thrusters would only add unneeded complication and make starmade seem more like a SE knockoff
Plus the last thruster fiasco still hasn't been sorted out
That is because currently spaceships just need to go in one major direction: up-east.Real starships don't have them (see Apollo, Orion, Soyuz...)
I think we should get back on track with the topic.No. Real spaceships use small thrusters to change their orientation so their one big engine can be used in every orientation
Having 6 engines each facing a different direction adds unneeded redundancy and increases the chances of a malfunction
But then again, this is starmade not the real world.
And they would if they turned to the direction thrust is applied and not in the direction of travel.Having the articulated engines swing around when braking would be neat.
You might also have a vertical lock boolean, so that the engine doesn't swing out to the side, but instead pivots around the mount point in a plane, just like FunnyBunny suggests. (I'm thinking just reuse the existing turret blocks. I can also use turrets that don't swing vertically, but just spin, just not as a main battle turret. I'm actually thinking about utility turrets inside a docking bay that only need to spin, and not even a full 360 degrees.)
It would, but since thrusters' mass would ussually be far smaller then the mothership's (sure, there would be all sorts of wacky designs) the mothership's rotation would only be fractional.I guess real space ships don't have turn-able thrusters because every turn cause an opposite turn on the mother ship.
Real space ships are built for reliability.
If computers shut down due to sun activity (they have huge problems above the south pole), tasks were too complex for humans to control the complex movement caused by these turn-able thrusters - it could cause calculation errors and waste of fuel.
This game however has unlimited fuel. The ships are not made for efficiency with fuel / complexity of calculations, but for efficiency in thrust per time unit.