Due to the extra weight, you may not want to do that on a combat ship.From what I can see you can reconfigure your reactor on the fly, thus switch to full jump chambers, then config it for combat before the final jump.
Due to the extra weight, you may not want to do that on a combat ship.From what I can see you can reconfigure your reactor on the fly, thus switch to full jump chambers, then config it for combat before the final jump.
I used to build gate networks all the time. Still do in single player.Maybe someone will actually bother to build said gate network then.
Heh, I used to use this as a booby trap.tend to get mighty mad whenever they inadvertently end up stranded in the middle of nowhere with no means to reach home turf swiftly, short of committing sudoku.
I know but for combat its probably better to not have a second reactor system that is increasing your ships mass and is not uses during the fightFrom what I can see you can reconfigure your reactor on the fly, thus switch to full jump chambers, then config it for combat before the final jump.
Key phrase: "backup reactor"I know but for combat its probably better to not have a second reactor system that is increasing your ships mass and is not uses during the fight
Free target gates do not have connection lines.I used to build gate networks all the time. Still do in single player.
I don't bother in multiplayer anymore because there is *ALWAYS* some jackass that sees a gate station and just HAS to blow it up. Honestly it wasn't worth the effort and cost of rebuilding a station every 3 days because someone with a name that looked like a cat walked on their keyboard blew it up and never logged on again.
You missed my point.Due to the extra weight, you may not want to do that on a combat ship.
Sorry if I wasn't clear, you change your current reactor, not have a secondary one. Had some tests done and it worked quite wellI know but for combat its probably better to not have a second reactor system that is increasing your ships mass and is not uses during the fight
You should probably add turrets to the gates. And if they already had them, well, it needs more dakka then. Can never have enough dakka.there is *ALWAYS* some jackass that sees a gate station and just HAS to blow it up
That is both cruel and profitable. I love it.Heh, I used to use this as a booby trap.
This deserves its own suggestion thread.Also, would be nice to add an FTL chamber that changes how JD works — from "short range but point anywhere" to "huge range but targets only warp beacons".
Add a deployable beacon with promised minelayer from the weapon update and we have something resembling cyno.