First, a few "not trick" questions to ask yourself.
I might be preaching to the choir here but some posts have lead me to the conclusion that there is a disconnect in the community between the pro and anti p2.0 crowds that I believe comes down to these questions. Another factor at play is likely because it doesn't affect the players that generally play starmade non competitively, so they are indifferent to the changes and view those that aren't, as being whiney. Don't let me put words in your mouth, if you feel differently, say so. I am genuinely curious about the community's answers so hopefully I get some.
My answers would be:
1. Block count
2. Energy output
3. No, it's not fair
Now that you have my answers, I'll explain why imo new power is unbalanced as simply as I can.
In the new system:
If the frigate stretches it's longest axis, it can also have similar capabilities to the battleship even though it's still a much smaller vessel.
Now take two ships of similar block counts. One is 150m long another is 300m long. Which ship would win in this scenario? My money is on the 300m ship. Even though they use a similar amount of blocks, have similar costs, and weigh nearly the same, the 300m ship wins, no contest. it brings far more offense and defense to the fight due to the power disparity between them and does it only because it's longer, not because there was any skill involved in making it.
This issue with power can't be balanced through the numbers involved, which is why I fear for the future of starmade. If you make the required stab distance shorter, normal ships will have an easier time running their systems but in the examples above it changes nothing with the power disparity. Make it longer and normal ships will have a tougher time than they do now and the disparity remains. The only way to "fix" it, if you can call it that, while keeping the system, is to add more restrictions which I don't think anyone would want at this point. We already have enough with integrity, stab distance, shields, and purple dongs.
- Personally, what metic do you use to determine ship size?
- What attribute, would you say, is the main factor contributing to a ship's potential?
- Would you compare a frigate sized ship to a battleship and call it a fair comparison?
- Would you compare a ship outputting X amount of power to another ship outputting equal to or greater than 2X amount of power a fair comparison?
I might be preaching to the choir here but some posts have lead me to the conclusion that there is a disconnect in the community between the pro and anti p2.0 crowds that I believe comes down to these questions. Another factor at play is likely because it doesn't affect the players that generally play starmade non competitively, so they are indifferent to the changes and view those that aren't, as being whiney. Don't let me put words in your mouth, if you feel differently, say so. I am genuinely curious about the community's answers so hopefully I get some.
My answers would be:
1. Block count
When comparing two ships of similar block counts, I view each space inhabited by a block as a potential contribution to the ship's overall capabilities. What blocks one puts in those spaces is what sets it apart from other ships. In other words, all else being equal, the talented builder makes better ships.
2. Energy output
So many ship functions rely on energy that this is a no brainer for me. More power means more potential.
3. No, it's not fair
The frigate is so outclassed in offense and defense that the odds of it winning are just hilariously low. 10 frigates v 1 battleship is a different story.
4. Depends
Asuming similar block counts and a balanced power system: Was it becase the builder of the 2X ship is more talented, or was it achieved through an exploit. Talent yes, exploit no.
Now that you have my answers, I'll explain why imo new power is unbalanced as simply as I can.
In the new system:
If the frigate stretches it's longest axis, it can also have similar capabilities to the battleship even though it's still a much smaller vessel.
- Should it be reclassified as a battleship at that point?
- Will the bulkiness of the battleship give it enough of an edge defensively to consistently win?
- Why build the traditional battleship if you can build three or more of these "battlefrigates" for the same cost?
- Would it win consistently in a fight against three of them?
Now take two ships of similar block counts. One is 150m long another is 300m long. Which ship would win in this scenario? My money is on the 300m ship. Even though they use a similar amount of blocks, have similar costs, and weigh nearly the same, the 300m ship wins, no contest. it brings far more offense and defense to the fight due to the power disparity between them and does it only because it's longer, not because there was any skill involved in making it.
This issue with power can't be balanced through the numbers involved, which is why I fear for the future of starmade. If you make the required stab distance shorter, normal ships will have an easier time running their systems but in the examples above it changes nothing with the power disparity. Make it longer and normal ships will have a tougher time than they do now and the disparity remains. The only way to "fix" it, if you can call it that, while keeping the system, is to add more restrictions which I don't think anyone would want at this point. We already have enough with integrity, stab distance, shields, and purple dongs.